LVectorBase::SetTranslation
#include "ltwrappr.h"
virtual L_INT LVectorBase::SetTranslation(pTranslation, dwFlags=0)
const pVECTORPOINT pTranslation; |
/* pointer to a vector point */ |
L_UINT32 dwFlags; |
/* flags that indicate which objects to translate */ |
Translates all or part of the specified vector image.
Parameter |
Description |
|
pTranslation |
Pointer to a VECTORPOINT structure that contains the translation values for each axis. The translation values are in logical units. |
|
dwFlags |
Flag that indicates which objects to translate. Possible values are: |
|
|
Value |
Meaning |
|
0 |
Translate all objects. |
|
VECTOR_FLAGS_SELECTED_ONLY |
Translate only the currently selected objects within the vector handle. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Translates all or part of the specified vector image based on the translation values in pTranslation.
The translation values may be retrieved using LVectorBase::GetTranslation.
Note: When you translate a certain object, it may or may not effect other unselected objects sharing vertices with the selected object. This depends on the current bind-vertices mode set by LVectorBase::SetBindVerticesMode.
Note for DirectX:, You cannot select objects or enumerate them.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Example
For an example, refer to LVectorBase::EnableAlwaysEndNotification.