LVectorVertex::UnlockObject

#include "ltwrappr.h"

virtual L_INT LVectorVertex::UnlockObject(pObject)

pVECTORVERTEX pObject;

/* pointer to a vector object */

Sets the object information of the class object. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.

Parameter

Description

pObject

Pointer to a VECTORVERTEX structure that contains the vector object information to set.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function is used to update the object information of the class object.

To use this method, declare a variable of type VECTORVERTEX and pass the address to the LVectorVertex::LockObject () function. After modifying the vector object settings, call LVectorVertex::UnlockObject(). LVectorVertex::LockObject() and LVectorVertex::UnlockObject() should always be called in pairs.

Before an object has been added to the LVectorBase object, using LVectorBase::AddObject or LVectorLayer::AddObject, LVectorVertex::UnlockObject() can be used to change ALL properties of an object. However, once the object has been added to the LVectorBase object, some properties cannot be changed using LVectorVertex::UnlockObject(). Specifically, nPointCount, *Point, pszText, and pbyType cannot be changed. However, as long as the number of points does not change, the coordinates of the individual points can always be modified using LVectorVertex::UnlockObject ().

To get the current object information for a class object, call LVectorVertex::LockObject.

LVectorVertex::LockObject and LVectorVertex::UnlockObject must be called in pairs.

Required DLLs and Libraries

LVKRN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorVertex::LockObject

Topics:

Working with Vector Objects

Example

For an example, refer to LVectorVertex::LockObject.