Visual Basic (Declaration) | |
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<FlagsAttribute()> Public Enum MedicalViewerAnimationFlags Inherits Enum |
Visual Basic (Usage) | Copy Code |
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C# | |
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[FlagsAttribute()] public enum MedicalViewerAnimationFlags : Enum |
C++/CLI | |
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[FlagsAttribute()] public enum class MedicalViewerAnimationFlags : public Enum |
Member | Description |
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PaintNormal | Paint normally while playing the animation. |
PaintResample | Paint using resample interpolation while playing the animation. |
PaintBicubic | Paint using bicubic interpolation while playing the animation. |
ShowAnnotations | Show the annotation object while playing the animation. |
ShowRegions | Show the region object while playing the animation. |
PlayForward | Play forward. |
PlayBackward | Play backward. |
Squence | When the animation reaches the end frame, it will jump to the start frame and play the animation all over again. |
Loop | When the animation reaches the end frame, it will bounce back and play in reverse until it reaches the start frame and play the animation all over again. |
Shuffle | The animation engine will pick a random frame everytime when playing the animation. |
PlayOnSelection | Play the animation while the cell is selected. When deselecting the cell, the animation will stop. When selecting the cell, the animation will start. |
System.Object
System.ValueType
System.Enum
Leadtools.MedicalViewer.MedicalViewerAnimationFlags
Target Platforms: Microsoft .NET Framework 2.0, Windows 98, Windows NT 4.0, Windows Millennium Edition, Windows 2000, Windows XP Home Edition, Windows XP Professional, Windows Server 2003 family