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PunchCommandBitmapEffectsFlags Enumeration
See Also  
Leadtools.Windows.Media.Effects.SpecialEffects Namespace : PunchCommandBitmapEffectsFlags Enumeration





Enumeration that indicates how to handle exposed areas, both centrally and peripherally.

Syntax

Visual Basic (Declaration) 
<FlagsAttribute()>
Public Enum PunchCommandBitmapEffectsFlags 
   Inherits Enum
Visual Basic (Usage)Copy Code
Dim instance As PunchCommandBitmapEffectsFlags
C# 
[FlagsAttribute()]
public enum PunchCommandBitmapEffectsFlags : Enum 
C++/CLI 
[FlagsAttribute()]
public enum class PunchCommandBitmapEffectsFlags : public Enum 
XAML Attributes Usage 

<object property=EnumerationValue .../>

XAML Attributes Usage 

<object property=EnumerationValue .../>

Members

MemberDescription
Color Fill any exposed areas with the color stored in the FillColor property of the PunchCommandBitmapEffect class.
Repeat Stretch the image edges to fill the exposed area.
NoChange Leave the exposed area as is, without changing it.
Rotate Rotate the image inside the pinch pattern.
WithoutRotate Fill the exposed center the same way the peripherally exposed areas are filled.

Remarks

You can use a bitwise OR (|) to specify one flag from each group.
GroupFlags
Peripherally Exposed AreasColor, Repeat, NoChange
Centrally Exposed AreasRotate, WithoutRotate

Inheritance Hierarchy

System.Object
   System.ValueType
      System.Enum
         Leadtools.Windows.Media.Effects.SpecialEffects.PunchCommandBitmapEffectsFlags

Requirements

Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, Windows Server 2003 family, Windows Server 2008 family

See Also