L_DiffuseGlowBitmap

#include "l_bitmap.h"

L_LTIMGSFX_API L_INT L_DiffuseGlowBitmap(pBitmap, nGlowAmount, uClearAmount, uSpreadAmount, uWhiteNoise, crGlowColor, uFlags)

pBITMAPHANDLE pBitmap;

/* pointer to the bitmap handle */

L_INT nGlowAmount;

/* glow intensity */

L_UINT uClearAmount;

/* clear amount */

L_UINT uSpreadAmount;

/* glow spread amount */

L_UINT uWhiteNoise;

/* amount of noise */

COLORREF crGlowColor;

/* glow color */

L_UINT32 uFlags;

/* flags*/

Adds a colored glow to a bitmap's light or dark areas, making these areas shine with a neon glow.

Parameter

Description

pBitmap

Pointer to the bitmap handle that references the bitmap on which to apply the effect.

nGlowAmount

Glow intensity, expressed in tenths of a percent. Possible values range from -1000 1000. Use positive values to add glow to the brighter regions of the image, and negative values to add glow to the darker regions of the image.

uClearAmount

Value that represents how deeply the glow will penetrate into the non-glowing areas, expressed in tenths of a percent. Possible values range from 0 1000. A value of 0 indicates total glow diffusion, whereas a value of 1000 indicates the glow does not penetrate into any of the non-glowing areas.

uSpreadAmount

Value that represents the amount of blur in the glow diffusion, from 0 to 100 pixels. Possible values range from 0 1000. A value of 0 indicates none of the glow is diffused, whereas a value of 1000 indicates maximum diffusion.

uWhiteNoise

Percent of the bitmap to be covered with added pixels, expressed in tenths of a percent. The pixels will be added randomly. Possible values range from 0 1000.

crGlowColor

The COLORREF value that specifies the glow color. You can specify a COLORREF value, such as the return value of the Windows RGB macro, or you can use the PALETTEINDEX macro to specify a palette color.

uFlags

Reserved for future use. Must be 0.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

This filter adds pixels randomly to the bitmap. A glow is added based on a combination of the pixel colors and the glow color.

For an example, click here

If the bitmap has a region, the effect will be applied on the region only.

This function supports 12- and 16-bit grayscale and 48- and 64-bit color images. Support for 12- and 16-bit grayscale and 48- and 64-bit color images is available in the Document and Medical Imaging toolkits.

To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.

This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.

Required DLLs and Libraries

LTIMGSFX

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Windows 2000 / XP/Vista.

See Also

Functions:

L_AddBitmapNoise, L_EmbossBitmap, L_MosaicBitmap, L_MotionBlurBitmap, L_OilifyBitmap, L_PosterizeBitmap, L_RemoveRedeyeBitmap, L_SolarizeBitmap, L_UnderlayBitmap, L_BumpMapBitmap, L_CubismBitmap, L_DrawStarBitmap, L_FreePlaneBendBitmap, L_FreeRadBendBitmap, L_DryBitmap, L_GlowFilterBitmap, L_OceanBitmap, L_GlassEffectBitmap, L_LensFlareBitmap, L_LightBitmap, L_PlaneBendBitmap, L_PlaneBitmap, L_SampleTargetBitmap, L_TunnelBitmap, L_BendingBitmap, L_CylindricalBitmap, L_FreeHandShearBitmap, L_FreeHandWaveBitmap, L_ImpressionistBitmap, L_PixelateBitmap, L_PolarBitmap, L_PunchBitmap, L_RadialBlurBitmap, L_RadWaveBitmap, L_RippleBitmap, L_SpherizeBitmap, L_SwirlBitmap, L_WaveBitmap, L_WindBitmap, L_ZoomBlurBitmap, L_ZoomWaveBitmap

Topics:

Raster Image Functions: Filtering Images

 

Raster Image Functions: Artistic Effects

 

Applying Artistic Effects

 

Detecting and Enhancing Edges and Lines

 

Raster Image Functions: Detecting and Enhancing Edges and Lines

Example

#if defined (LEADTOOLS_V16_OR_LATER)
 L_INT DiffuseGlowBitmapExample(L_VOID)
{
   L_INT nRet;
   BITMAPHANDLE LeadBitmap;   /* Bitmap handle for the image */
   /* Load a bitmap at its own bits per pixel  */
   nRet = L_LoadBitmap (TEXT("%UserProfile%\\My Documents\\LEADTOOLS Images\\IMAGE3.CMP"), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
   if(nRet !=SUCCESS)
      return nRet;
   /* Add Diffuse Glow to the image*/
   nRet = L_DiffuseGlowBitmap(&LeadBitmap, 500, 500, 200, 50, RGB(255, 255, 255), 0);
   if(nRet !=SUCCESS)
      return nRet;
   nRet = L_SaveBitmap(TEXT("%UserProfile%\\My Documents\\LEADTOOLS Images\\Result.BMP"), &LeadBitmap, FILE_BMP, 24, 0, NULL);
   if(nRet !=SUCCESS)
      return nRet;
   //free bitmap 
   if(LeadBitmap.Flags.Allocated)  
      L_FreeBitmap(&LeadBitmap);  
   return SUCCESS;
}
#else
 L_INT DiffuseGlowBitmapExample(L_VOID)
{
   L_INT nRet;
   BITMAPHANDLE LeadBitmap;   /* Bitmap handle for the image */
   /* Load a bitmap at its own bits per pixel  */
   nRet = L_LoadBitmap (TEXT("%UserProfile%\\My Documents\\LEADTOOLS Images\\IMAGE3.CMP"), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
   if(nRet !=SUCCESS)
      return nRet;
   /* Add Diffuse Glow to the image*/
   nRet = L_DiffuseGlowBitmap(&LeadBitmap, 500, 500, 200, 50, RGB(255, 255, 255));
   if(nRet !=SUCCESS)
      return nRet;
   nRet = L_SaveBitmap(TEXT("%UserProfile%\\My Documents\\LEADTOOLS Images\\Result.BMP"), &LeadBitmap, FILE_BMP, 24, 0, NULL);
   if(nRet !=SUCCESS)
      return nRet;
   //free bitmap 
   if(LeadBitmap.Flags.Allocated)  
      L_FreeBitmap(&LeadBitmap);  
   return SUCCESS;
}
#endif // LEADTOOLS_V16_OR_LATER