L_WindBitmap

#include "l_bitmap.h"

L_LTIMGSFX_API L_INT L_WindBitmap (pBitmap, uDim, nAngle, uOpacity, uFlags)

pBITMAPHANDLE pBitmap;

/* pointer to the bitmap handle */

L_UINT uDim;

/* effect size */

L_INT nAngle;

/* rotation angle */

L_UINT uOpacity;

/* opacity */

L_UINT32 uFlags;

/* flags*/

Creates thin lines, directed along the specified angle, on the specified bitmap.

Parameter

Description

pBitmap

Pointer to the bitmap handle that references the bitmap on which to apply the effect.

uDim

Size, in pixels, of the thin lines used to create the wind effect. Possible values range from 1 - 100.

nAngle

Direction of the thin lines used to create the wind effect, in hundredths of a degree. Possible values range form 36000 to 36000. (The value in degrees is nAngle divided by 100).

uOpacity

Density, in pixels, of the thin lines used to create the wind effect. The valid range is from 0 to 100.

uFlags

Reserved for future use. Must be 0.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

This function supports 12- and 16-bit grayscale and 48- and 64-bit color images. Support for 12- and 16-bit grayscale and 48- and 64-bit color images is available in the Document and Medical Imaging toolkits.

To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.

This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.

Required DLLs and Libraries

LTIMGSFX

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Windows 2000 / XP/Vista.

See Also

Functions:

L_AddBitmapNoise, L_EmbossBitmap, L_MosaicBitmap, L_MotionBlurBitmap, L_OilifyBitmap, L_PosterizeBitmap, L_RemoveRedeyeBitmap, L_SolarizeBitmap, L_UnderlayBitmap, L_BendingBitmap, L_CylindricalBitmap, L_FreeHandShearBitmap, L_FreeHandWaveBitmap, L_PixelateBitmap, L_ImpressionistBitmap, L_PolarBitmap, L_PunchBitmap, L_RadialBlurBitmap, L_RadWaveBitmap, L_RippleBitmap, L_SpherizeBitmap, L_SwirlBitmap, L_WaveBitmap, L_ZoomBlurBitmap, L_ZoomWaveBitmap, L_BumpMapBitmap, L_CubismBitmap, L_DrawStarBitmap, L_DryBitmap, L_FreePlaneBendBitmap, L_FreeRadBendBitmap, L_GlassEffectBitmap, L_GlowFilterBitmap, L_LensFlareBitmap, L_LightBitmap, L_OceanBitmap, L_PlaneBendBitmap, L_PlaneBitmap, L_SampleTargetBitmap, L_TunnelBitmap, L_DlgWind, L_BricksTextureBitmap, L_CanvasBitmap, L_CloudsBitmap, L_ColoredBallsBitmap, L_DiffuseGlowBitmap, L_DisplaceMapBitmap, L_FragmentBitmap, L_HalfTonePatternBitmap, L_MaskConvolutionBitmap, L_MosaicTilesBitmap, L_OffsetBitmap, L_PerspectiveBitmap, L_PlasmaFilterBitmap, L_PointillistBitmap, L_RomanMosaicBitmap, L_VignetteBitmap, L_ZigZagBitmap

Topics:

Raster Image Functions: Doing Geometric Transformations

 

Processing an Image

 

Applying Artistic Effects

Example

#if defined (LEADTOOLS_V16_OR_LATER)
 L_INT WindBitmapExample(L_VOID)
{
   L_INT nRet;
   BITMAPHANDLE LeadBitmap;   /* Bitmap handle for the image */

   /* Load a bitmap at its own bits per pixel  */
   nRet = L_LoadBitmap(TEXT("%UserProfile%\\My Documents\\LEADTOOLS Images\\IMAGE3.CMP"), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
   if(nRet !=SUCCESS)
      return nRet;

   /* apply wind effect on the image*/
   nRet = L_WindBitmap (&LeadBitmap, 40, 4500, 0, 0);
   if(nRet !=SUCCESS)
      return nRet;
   nRet = L_SaveBitmap(TEXT("%UserProfile%\\My Documents\\LEADTOOLS Images\\Result.BMP"), &LeadBitmap, FILE_BMP, 24, 0, NULL);
   if(nRet !=SUCCESS)
      return nRet;
   //free bitmap 
   if(LeadBitmap.Flags.Allocated)  
      L_FreeBitmap(&LeadBitmap);  
   return SUCCESS;
}
#else
 L_INT WindBitmapExample(L_VOID)
{
   L_INT nRet;
   BITMAPHANDLE LeadBitmap;   /* Bitmap handle for the image */

   /* Load a bitmap at its own bits per pixel  */
   nRet = L_LoadBitmap(TEXT("%UserProfile%\\My Documents\\LEADTOOLS Images\\IMAGE3.CMP"), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
   if(nRet !=SUCCESS)
      return nRet;

   /* apply wind effect on the image*/
   nRet = L_WindBitmap (&LeadBitmap, 40, 4500, 0);
   if(nRet !=SUCCESS)
      return nRet;
   nRet = L_SaveBitmap(TEXT("%UserProfile%\\My Documents\\LEADTOOLS Images\\Result.BMP"), &LeadBitmap, FILE_BMP, 24, 0, NULL);
   if(nRet !=SUCCESS)
      return nRet;
   //free bitmap 
   if(LeadBitmap.Flags.Allocated)  
      L_FreeBitmap(&LeadBitmap);  
   return SUCCESS;
}
#endif // LEADTOOLS_V16_OR_LATER