LAnnTextPointer::SetTextRotate

#include "ltwrappr.h"

virtual L_INT LAnnTextPointer::SetTextRotate(uTextRotate, uFlags)

L_UINT uTextRotate;

/* flag that indicates whether the text is rotated */

L_UINT uFlags;

/* flags that determine which objects to process */

Sets a value that indicates whether the text of an annotation object is rotated.

Parameter

Description

uTextRotate

Value that indicates whether the text of an annotation object is rotated, and if so, then by how many degrees. Possible values are:

 

Value

Meaning

 

TEXTROTATE_0

[0] Do not rotate the text.

 

TEXTROTATE_90

[90] Rotate the text 90 degrees counter clockwise.

 

TEXTROTATE_180

[180] Rotate the text 180 degrees counter clockwise.

 

TEXTROTATE_270

[270] Rotate the text 270 degrees counter clockwise.

uFlags

Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:

 

Value

Meaning

 

0

Process only the specified object.

 

ANNFLAG_SELECTED

[0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions.

 

ANNFLAG_NOTTHIS

[0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not.

 

ANNFLAG_RECURSE

[0x0008] Process objects within a container, and within any subcontainers, down to any level.

 

ANNFLAG_NOTCONTAINER

[0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves.

 

ANNFLAG_NOINVALIDATE

[0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.

 

ANNFLAG_CHECKMENU

[0x0020] Process objects only if the ANNAUTOTEXT_MENU_TEXT menu item has been selected.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function sets a value that indicates whether the text will be rotated.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

Class Members, LAnnTextPointer::GetTextRotate

Topics:

Annotation Functions: Object Properties

 

Implementing Annotations

 

Automated User Interface for Annotations

 

Annotation Functions: Creating and Deleting Annotations

 

Types of Annotations

 

Annotation Functions: Implementing Custom Annotations

 

Fixed Annotations

 

Minimizing Flicker With Double Buffering

Example

For an example refer to LAnnTextPointer::GetTextRotate.