LBitmapBase::GetPlayBackDelay

#include "ltwrappr.h"

L_UINT32 LBitmapBase::GetPlayBackDelay()

Gets the animation playback delay in milliseconds (ms) for the class object's bitmap.

Returns

The animation playback delay in milliseconds(ms).

Comments

Call this function to get the animation playback delay in milliseconds (ms) for the class object's bitmap.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LBitmapBase::SetPlayBackDelay, Class Members

Topics:

Raster Image Functions: Creating and Maintaining Lists of Images

 

Implementing Animation

Example

L_INT LBitmapBase__GetPlayBackDelayExample()
{
   L_INT nRet;
   LBitmapBase MyBitmap;
   L_UINT32  uDelay;
   MyBitmap.SetFileName(TEXT("%UserProfile%\\My Documents\\LEADTOOLS Images\\image1.cmp")); 
   nRet =MyBitmap.Load();
   if(nRet !=SUCCESS)
      return nRet;
   uDelay=MyBitmap.GetPlayBackDelay();
   return SUCCESS;
}