LBitmapBase::SetPlayBackDelay

#include "ltwrappr.h"

L_VOID LBitmapBase::SetPlayBackDelay(uDelay)

L_UINT32 uDelay;

/* animation playback delay in milliseconds (ms)*/

Sets the animation playback delay in milliseconds (ms) for the class object's bitmap.

Parameter

Description

uDelay

Animation playback delay in milliseconds (ms).

Returns

None

Comments

Call this function to set the animation playback delay in milliseconds (ms) for the class object's bitmap.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LBitmapBase::GetPlayBackDelay, Class Members

Topics:

Raster Image Functions: Creating and Maintaining Lists of Images

 

Implementing Animation

Example

L_INT LBitmapBase__SetPlayBackDelayExample()
{
   L_INT nRet;
   LBitmapBase MyBitmap;
   MyBitmap.SetFileName(TEXT("%UserProfile%\\My Documents\\LEADTOOLS Images\\image1.cmp")); 
   nRet =MyBitmap.Load();
   if(nRet !=SUCCESS)
      return nRet;
   MyBitmap.SetPlayBackDelay(500);
   return SUCCESS;
}