LAnnHilite::EnumHandleCallBack

#include "ltwrappr.h"

virtual L_INT LAnnHilite::EnumHandleCallBack(hObject, pHandleInfo)

HANNOBJECT hObject;

/* handle to the annotation object */

pANNHANDLEINFO pHandleInfo;

/* pointer to structure containing information about the annotation object handle */

Processes each annotation object from the LAnnHilite::EnumerateHandles function.

Parameter

Description

hObject

Handle of the annotation object being processed.

pHandleInfo

Pointer to structure that contains information about the annotation object handle.

Returns

Value

Meaning

SUCCESS_CHANGE

[1] Change the object.

SUCCESS_NOCHANGE

[2] Do not change the object.

Comments

The LAnnHilite::EnumerateHandles function calls your callback function for each handle of a single annotation object.

The pHandleInfo structure can be used to obtain detailed information about an annotation object handle. It can also be used to change some (but not all) of the properties of a user handle. All properties of an annotation object handle can be changed EXCEPT the location. The properties of a node that can be changed with this function are:

ID

Visibility

Pen color

Fill color

Shape

Cursor

To change the location of a user-defined node, use LAnnHilite::ChangeUserHandle.

To change the properties of an annotation object handle, set the corresponding field in the pHandleInfo structure, and return SUCCESS_CHANGED. To leave the handle properties unchanged, return SUCCESS_UNCHANGED.

To enable the LAnnHilite::EnumHandleCallBack you must call LBase::EnableCallBack before calling LAnnHilite::EnumerateHandles function.

For more information, refer to the documentation for ANNHANDLEINFO.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

Class Members

Topics:

Annotation Functions: Object Properties

 

Implementing Annotations

 

Automated User Interface for Annotations

 

Annotation Functions: Creating and Deleting Annotations

 

Types of Annotations

 

Annotation Functions: Implementing Custom Annotations

 

Annotation Functions: Creating Custom Annotations

 

Fixed Annotations

 

Minimizing Flicker With Double Buffering

 

Annotation Functions: Working with the Toolbar

Example

For an example, refer to LAnnHilite::EnumerateHandles.