Provides extra options for loading and saving GIF images.
Object Model
Syntax
Visual Basic (Declaration) | |
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Public Class CodecsGifOptions |
C# | |
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public class CodecsGifOptions |
C++/CLI | |
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public ref class CodecsGifOptions |
Example
Visual Basic | Copy Code |
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Public Sub CodecsGifOptionsExample()
Dim codecs As RasterCodecs = New RasterCodecs()
Dim srcFileName As String = Path.Combine(LEAD_VARS.ImagesDir, "eye.gif")
' Get all Information about the Gif file that you want to load.
Dim imageInfo As CodecsImageInfo = codecs.GetInformation(srcFileName, True)
' set the animation loop value.
If imageInfo.Gif.HasAnimationLoop Then
codecs.Options.Gif.Load.AnimationLoop = imageInfo.Gif.AnimationLoop
If imageInfo.Gif.AnimationLoop > 10 Then
codecs.Options.Gif.Save.AnimationLoop = 10
End If
End If
' if this image that you want to load uses the Animation loop then use it in the save options.
codecs.Options.Gif.Save.UseAnimationLoop = imageInfo.Gif.HasAnimationLoop
' if this image that you want to load uses the Animation Background then use it in the save options.
If imageInfo.Gif.HasAnimationBackground Then
codecs.Options.Gif.Save.AnimationBackground = imageInfo.Gif.AnimationBackground
End If
' if this image that you want to load uses the Animation Palette then use it in the save options.
If imageInfo.Gif.HasAnimationPalette Then
codecs.Options.Gif.Save.SetAnimationPalette(imageInfo.Gif.GetAnimationPalette())
End If
codecs.Options.Gif.Save.UseAnimationPalette = imageInfo.Gif.HasAnimationPalette
' if this image that you want to load uses the Intrlaced option, then use it otherwise don't use it.
codecs.Options.Gif.Save.Interlaced = imageInfo.Gif.IsInterlaced
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight
Dim srcImage As RasterImage = codecs.Load(srcFileName)
codecs.Save(srcImage, Path.Combine(LEAD_VARS.ImagesDir, "gif1.gif"), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite)
'change some save options and save the image in a new file.
codecs.Options.Gif.Save.UseAnimationLoop = True
codecs.Options.Gif.Save.AnimationLoop = 1
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth + 100
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight + 100
'Saving the image after the Gif setting.
codecs.Save(srcImage, Path.Combine(LEAD_VARS.ImagesDir, "gif2.gif"), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite)
' Clean up
srcImage.Dispose()
codecs.Dispose()
End Sub
Public NotInheritable Class LEAD_VARS
Public Const ImagesDir As String = "C:\Users\Public\Documents\LEADTOOLS Images"
End Class |
C# | Copy Code |
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public void CodecsGifOptionsExample()
{
RasterCodecs codecs = new RasterCodecs();
string srcFileName = Path.Combine(LEAD_VARS.ImagesDir, "eye.gif");
// Get all Information about the Gif file that you want to load.
CodecsImageInfo imageInfo = codecs.GetInformation(srcFileName, true);
// set the animation loop value.
if (imageInfo.Gif.HasAnimationLoop)
{
codecs.Options.Gif.Load.AnimationLoop = imageInfo.Gif.AnimationLoop;
if (imageInfo.Gif.AnimationLoop > 10)
codecs.Options.Gif.Save.AnimationLoop = 10;
}
// if this image that you want to load uses the Animation loop then use it in the save options.
codecs.Options.Gif.Save.UseAnimationLoop = imageInfo.Gif.HasAnimationLoop;
// if this image that you want to load uses the Animation Background then use it in the save options.
if (imageInfo.Gif.HasAnimationBackground)
codecs.Options.Gif.Save.AnimationBackground = imageInfo.Gif.AnimationBackground;
// if this image that you want to load uses the Animation Palette then use it in the save options.
if (imageInfo.Gif.HasAnimationPalette)
codecs.Options.Gif.Save.SetAnimationPalette(imageInfo.Gif.GetAnimationPalette());
codecs.Options.Gif.Save.UseAnimationPalette = imageInfo.Gif.HasAnimationPalette;
// if this image that you want to load uses the Intrlaced option, then use it otherwise don't use it.
codecs.Options.Gif.Save.Interlaced = imageInfo.Gif.IsInterlaced;
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth;
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight;
RasterImage srcImage = codecs.Load(srcFileName);
codecs.Save(srcImage, Path.Combine(LEAD_VARS.ImagesDir, "gif1.gif"), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite);
//change some save options and save the image in a new file.
codecs.Options.Gif.Save.UseAnimationLoop = true;
codecs.Options.Gif.Save.AnimationLoop = 1;
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth + 100;
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight + 100;
//Saving the image after the Gif setting.
codecs.Save(srcImage, Path.Combine(LEAD_VARS.ImagesDir, "gif2.gif"), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite);
// Clean up
srcImage.Dispose();
codecs.Dispose();
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\Users\Public\Documents\LEADTOOLS Images";
} |
SilverlightCSharp | Copy Code |
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public void CodecsGifOptionsExample(Stream inStreamGif, Stream outStreamGif1, Stream outStreamGif2)
{
RasterCodecs codecs = new RasterCodecs();
// Get all Information about the Gif file that you want to load.
CodecsImageInfo imageInfo = codecs.GetInformation(inStreamGif, true);
// set the animation loop value.
if (imageInfo.Gif.HasAnimationLoop)
{
codecs.Options.Gif.Load.AnimationLoop = imageInfo.Gif.AnimationLoop;
if (imageInfo.Gif.AnimationLoop > 10)
codecs.Options.Gif.Save.AnimationLoop = 10;
}
// if this image that you want to load uses the Animation loop then use it in the save options.
codecs.Options.Gif.Save.UseAnimationLoop = imageInfo.Gif.HasAnimationLoop;
// if this image that you want to load uses the Animation Background then use it in the save options.
if (imageInfo.Gif.HasAnimationBackground)
codecs.Options.Gif.Save.AnimationBackground = imageInfo.Gif.AnimationBackground;
// if this image that you want to load uses the Animation Palette then use it in the save options.
if (imageInfo.Gif.HasAnimationPalette)
codecs.Options.Gif.Save.SetAnimationPalette(imageInfo.Gif.GetAnimationPalette());
codecs.Options.Gif.Save.UseAnimationPalette = imageInfo.Gif.HasAnimationPalette;
// if this image that you want to load uses the Intrlaced option, then use it otherwise don't use it.
codecs.Options.Gif.Save.Interlaced = imageInfo.Gif.IsInterlaced;
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth;
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight;
RasterImage srcImage = codecs.Load(inStreamGif);
codecs.Save(srcImage, outStreamGif1, RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite);
//change some save options and save the image in a new file.
codecs.Options.Gif.Save.UseAnimationLoop = true;
codecs.Options.Gif.Save.AnimationLoop = 1;
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth + 100;
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight + 100;
//Saving the image after the Gif setting.
codecs.Save(srcImage, outStreamGif2, RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite);
// Clean up
srcImage.Dispose();
} |
SilverlightVB | Copy Code |
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Public Sub CodecsGifOptionsExample(ByVal inStreamGif As Stream, ByVal outStreamGif1 As Stream, ByVal outStreamGif2 As Stream)
Dim codecs As RasterCodecs = New RasterCodecs()
' Get all Information about the Gif file that you want to load.
Dim imageInfo As CodecsImageInfo = codecs.GetInformation(inStreamGif, True)
' set the animation loop value.
If imageInfo.Gif.HasAnimationLoop Then
codecs.Options.Gif.Load.AnimationLoop = imageInfo.Gif.AnimationLoop
If imageInfo.Gif.AnimationLoop > 10 Then
codecs.Options.Gif.Save.AnimationLoop = 10
End If
End If
' if this image that you want to load uses the Animation loop then use it in the save options.
codecs.Options.Gif.Save.UseAnimationLoop = imageInfo.Gif.HasAnimationLoop
' if this image that you want to load uses the Animation Background then use it in the save options.
If imageInfo.Gif.HasAnimationBackground Then
codecs.Options.Gif.Save.AnimationBackground = imageInfo.Gif.AnimationBackground
End If
' if this image that you want to load uses the Animation Palette then use it in the save options.
If imageInfo.Gif.HasAnimationPalette Then
codecs.Options.Gif.Save.SetAnimationPalette(imageInfo.Gif.GetAnimationPalette())
End If
codecs.Options.Gif.Save.UseAnimationPalette = imageInfo.Gif.HasAnimationPalette
' if this image that you want to load uses the Intrlaced option, then use it otherwise don't use it.
codecs.Options.Gif.Save.Interlaced = imageInfo.Gif.IsInterlaced
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight
Dim srcImage As RasterImage = codecs.Load(inStreamGif)
codecs.Save(srcImage, outStreamGif1, RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite)
'change some save options and save the image in a new file.
codecs.Options.Gif.Save.UseAnimationLoop = True
codecs.Options.Gif.Save.AnimationLoop = 1
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth + 100
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight + 100
'Saving the image after the Gif setting.
codecs.Save(srcImage, outStreamGif2, RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite)
' Clean up
srcImage.Dispose()
End Sub |
Inheritance Hierarchy
Requirements
Target Platforms: Silverlight, Windows XP, Windows Server 2003 family, Windows Server 2008 family, Windows Vista, Windows 7, MAC OS/X (Intel Only)
See Also