Visual Basic (Declaration) | |
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Public Function New( _ ByVal sourceImage As RasterImage, _ ByVal sourcePoint As LeadPoint, _ ByVal destinationRectangle As LeadRect, _ ByVal opacity As Integer, _ ByVal maskImage As RasterImage, _ ByVal underlayImage As RasterImage, _ ByVal underlayOffset As LeadPoint _ ) |
Visual Basic (Usage) | Copy Code |
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Dim sourceImage As RasterImage Dim sourcePoint As LeadPoint Dim destinationRectangle As LeadRect Dim opacity As Integer Dim maskImage As RasterImage Dim underlayImage As RasterImage Dim underlayOffset As LeadPoint Dim instance As New TextureAlphaBlendCommand(sourceImage, sourcePoint, destinationRectangle, opacity, maskImage, underlayImage, underlayOffset) |
C# | |
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public TextureAlphaBlendCommand( RasterImage sourceImage, LeadPoint sourcePoint, LeadRect destinationRectangle, int opacity, RasterImage maskImage, RasterImage underlayImage, LeadPoint underlayOffset ) |
C++/CLI | |
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public: TextureAlphaBlendCommand( RasterImage^ sourceImage, LeadPoint sourcePoint, LeadRect destinationRectangle, int opacity, RasterImage^ maskImage, RasterImage^ underlayImage, LeadPoint underlayOffset ) |
Parameters
- sourceImage
- RasterImage object that references the source image.
- sourcePoint
- LeadPoint structure that contains the origin of the source rectangle.
- destinationRectangle
- LeadRect structure that contains the destination rectangle.
- opacity
- Opacity value used when combining the areas from the result of feathering and destination images. Valid values range from 0 to 255.
- maskImage
- RasterImage object that references the fade mask, if you want to combine the two images just with opacity set this parameter to null.
- underlayImage
- RasterImage that references the image to be used as the underlying image. The command will use this image to underlay the mask image. You could ignore this parameter effect by passing null.
- underlayOffset
- References the underlay image offset with respect to the destination image. The command will use this point to calculate the parts of the underlay image that will be applied to the mask image. Using this point gives the user the ability to provide the feel of continuous texture when applying this command to neighboring parts inside the destination image using the same or different mask. If underlayImage is null also set this parameter to null.
Run the Leadtools.ImageProcessing.Effects.TextureAlphaBlendCommand on an image.
Visual Basic | Copy Code |
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Public Sub TextureAlphaBlendConstructorExample() Dim codecs As New RasterCodecs() codecs.ThrowExceptionsOnInvalidImages = True Dim leadImage As RasterImage = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "Master.jpg")) ' Prepare the command Dim srcImage As RasterImage = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "ImageProcessingDemo\image3.cmp"), 4, CodecsLoadByteOrder.Bgr, 1, 1) 'Load the fade mask image. Dim maskImage As RasterImage = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "ImageProcessingDemo\FadeMask.bmp"), 4, CodecsLoadByteOrder.Bgr, 1, 1) Dim underlayImage As RasterImage = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "cannon.jpg"), 4, CodecsLoadByteOrder.Bgr, 1, 1) Dim rect As LeadRect = New LeadRect(leadImage.Width \ 2 - maskImage.Width \ 2, leadImage.Height \ 2 - maskImage.Height \ 2, maskImage.Width, maskImage.Height) Dim command As TextureAlphaBlendCommand = New TextureAlphaBlendCommand(srcImage, New LeadPoint(0, 0), rect, 100, maskImage, underlayImage, New LeadPoint(150, 10)) ' Combine ImageSource with the affected image, with MaskImage and a 100 opacity. command.Run(leadImage) codecs.Save(leadImage, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24) End Sub Public NotInheritable Class LEAD_VARS Public Const ImagesDir As String = "C:\Users\Public\Documents\LEADTOOLS Images" End Class |
C# | Copy Code |
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public void TextureAlphaBlendConstructorExample() { // Load an image RasterCodecs codecs = new RasterCodecs(); codecs.ThrowExceptionsOnInvalidImages = true; RasterImage image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "Master.jpg")); // Prepare the command RasterImage srcImage = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, @"ImageProcessingDemo\Image3.cmp"), 4, CodecsLoadByteOrder.Bgr, 1, 1); //Load the fade mask image. RasterImage maskImage = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, @"ImageProcessingDemo\FadeMask.bmp"), 4, CodecsLoadByteOrder.Bgr, 1, 1); RasterImage underlayImage = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "cannon.jpg"), 4, CodecsLoadByteOrder.Bgr, 1, 1); LeadRect rect = new LeadRect(image.Width / 2 - maskImage.Width / 2, image.Height / 2 - maskImage.Height / 2, maskImage.Width, maskImage.Height); TextureAlphaBlendCommand command = new TextureAlphaBlendCommand(srcImage, new LeadPoint(0, 0), rect, 100, maskImage, underlayImage, new LeadPoint(150, 10)); // Combine ImageSource with the affected image, with MaskImage and a 100 opacity. command.Run(image); codecs.Save(image, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24); } static class LEAD_VARS { public const string ImagesDir = @"C:\Users\Public\Documents\LEADTOOLS Images"; } |
SilverlightCSharp | Copy Code |
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SilverlightVB | Copy Code |
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Target Platforms: Silverlight 3.0, Windows XP, Windows Server 2003 family, Windows Server 2008 family, Windows Vista, Windows 7, MAC OS/X (Intel Only)