L_AnnGetActiveState
#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnGetActiveState(hObject, puState)
HANNOBJECT hObject; |
/* handle to the annotation object */ |
L_UINT *puState; |
/* address of the variable to be updated */ |
Gets the activation state of the specified object.
Parameter |
Description |
|
hObject |
Handle to the annotation object. |
|
puState |
Address of the variable to be updated with the object's activation state constant. Possible activation state values are: |
|
|
Value |
Meaning |
|
ANNACTIVE_DISABLED |
[0] The object is disabled. It will not respond to activation events. |
|
ANNACTIVE_ENABLED |
[1] The object is enabled. It will respond to activation events. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
The following types of objects respond to activation events:
Automation object
Audio clip
Button
Hot spot
Freehand Hot spot
Push pin
Video
Before calling this function, you must declare a variable of data type L_UINT. Then, pass the address of the variable in the puState parameter. This function will update the variable with the annotation object's activation state constant.
Please note that Video objects can have an active state of ANNACTIVE_ENABLED only if the LEADTOOLS video DLL is present. ERROR_FEATURE_NOT_SUPPORTED is returned if the video DLL is missing.
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Functions: |
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Topics: |
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Example
For an example, refer to L_AnnGetTag.