L_AnnSetActiveState
#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnSetActiveState(hObject, uState)
HANNOBJECT hObject; |
/* handle to the annotation object */ |
L_UINT uState; |
/* constant that indicates whether the object is enabled or disabled */ |
Sets the activation state of an annotation object. If an annotation object is active, it will respond to activation events.
Parameter |
Description |
hObject |
Handle to the annotation object. |
uState |
The constant that indicates whether the object is enabled or disabled. Possible values are: |
|
Value |
Meaning |
|
ANNACTIVE_DISABLED |
[0] The object will not respond to activation events. |
|
ANNACTIVE_ENABLED |
[1] The object will respond to activation events. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
The following types of objects, respond to activation events:
Automation object
Audio clip
Button
Hot spot
Freehand Hot spot
Push pin
For descriptions of the various types of objects and their properties, refer to Types of Annotations.
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Functions: |
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Topics: |
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Example
For an example, refer to the TestCreateButtonAnn procedure in Using Non automated Annotations in Run Mode. For an example of how the tag of an activated object is used, refer to the L_AnnGetTag function. For complete sample code, refer to the ANNOTATE example.