L_AnnGetFontNameLen
#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnGetFontNameLen(hObject, puLen)
HANNOBJECT hObject; |
/* handle to the annotation object */ |
L_UINT *puLen; |
/* address of the variable to be updated */ |
Gets the length of the character string that holds the font name of the specified annotation object.
Parameter |
Description |
hObject |
Handle to the annotation object. |
puLen |
Address of the variable to be updated with the string length of the annotation object's font name. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Before calling this function, you must declare a variable of data type L_UINT. Then, pass the address of the variable in the puLen parameter. This function will update the variable with the string length of the annotation object's font name.
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Example
For complete annotation code, refer to the Annotate example.