Available in LEADTOOLS Imaging Pro, Vector, Document, and Medical Imaging toolkits. |
LBitmap::BumpMap
#include "ltwrappr.h"
virtual L_INT LBitmap::BumpMap(pBumpBitmap, pBumpData, uFlags = 0)
virtual L_INT LBitmap::BumpMap(hBumpBitmap, pBumpData, uFlags = 0)
pBITMAPHANDLE hBumpBitmap; |
/* pointer to the bitmap handle */ |
LBitmap * pBumpBitmap; |
/* pointer to the bitmap object */ |
pBUMPDATA pBumpData; |
/* pointer to a structure */ |
L_UINT32 uFlags; |
/* flags */ |
Adds a three-dimensional texture pattern created by applying the bump image to the destination image.
Parameter |
Description |
hBumpBitmap |
Pointer to the bitmap handle referencing the Bump bitmap. |
pBumpBitmap |
Pointer to the bitmap object referencing the Bump bitmap. |
pBumpData |
Pointer to a BUMPDATA structure that contains information about the bump parameter. |
uFlags |
Reserved for future use. Must be 0. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
To update a status bar or detect a user interrupt during execution of this function, refer to LBase::EnableStatusCallback.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Required DLLs and Libraries
LTIMGSFX For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Example
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName L_INT LBitmap__BumpMapExample(LAnimationWindow *BitmapWindow) { L_INT nRet; BUMPDATA BumpData; LBitmap Bitmap, PaintBitmap; nRet =Bitmap.Load(MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\Image1.jpg")), 0,ORDER_BGR); if(nRet !=SUCCESS) return nRet; BumpData.uStructSize = sizeof(BUMPDATA); BumpData.bTile = TRUE; BumpData.nAzimuth = 5; BumpData.nBright = 50; BumpData.nIntensity = 0; BumpData.nXDst = 0; BumpData.nYDst = 0; BumpData.nXOffset = 0; BumpData.nYOffset = 0; BumpData.uDepth = 3; BumpData.uElevation = 0; BumpData.pLut = NULL; nRet =BitmapWindow->BumpMap(&Bitmap,&BumpData); if(nRet !=SUCCESS) return nRet; return SUCCESS; }