IltmmPlay::LoadSettingsFromFile
#include "ltmm.h"
C Syntax |
HRESULT IltmmPlay_LoadSettingsFromFile(pPlay, SourceFile, Flags) |
C++ Syntax |
HRESULT LoadSettingsFromFile(SourceFile, Flags) |
IltmmPlay *pPlay; |
/* pointer to an interface */ |
BSTR SourceFile; |
/* file name */ |
long Flags; |
/* flags */ |
Loads settings from a file. This reconstructs the playing configuration based on the settings saved to the file.
Parameter |
Description |
pPlay |
Pointer to an IltmmPlay interface. |
SourceFile |
Character string that contains the name of the file that contains the settings to load. |
Flags |
Flags that indicate the loading options. For a list of possible values, refer to ltmmPlay_Settings Constants. |
Returns
S_OK |
The function was successful. |
<> S_OK |
An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation. |
Comments
The player object's settings can be saved to a file by calling IltmmPlay::SaveSettingsToFile. The player object's settings can be saved to a stream by calling IltmmPlay::SaveSettingsToStream.
Settings saved to a stream can be loaded using IltmmPlay::LoadSettingsFromStream.
Required DLLs and Libraries
LTMM For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64, Mobile
See Also
Elements: |
IltmmPlay::SaveSettingsToFile, IltmmPlay::LoadSettingsFromStream, IltmmPlay::SaveSettingsToStream |
Topics: |
Example
For a C example, refer to IltmmPlay::LoadSettingsFromFile Example for C.
For a C++ example, refer to IltmmPlay::LoadSettingsFromFile Example for C++.