IltmmPlay::LoadSettingsFromStream

#include "ltmm.h"

C Syntax

HRESULT IltmmPlay_LoadSettingsFromStream(pPlay, pSourceStream, Flags)

C++ Syntax

HRESULT LoadSettingsFromStream(pSourceStream, Flags)

 

IltmmPlay *pPlay;

/* pointer to an interface */

IUnknown * pSourceStream;

/* pointer to the stream object */

long Flags;

/* flags */

Loads settings from a stream. This reconstructs the playing configuration based on the settings saved to the stream.

Parameter

Description

pPlay

Pointer to an IltmmPlay interface.

pSourceStream

Pointer to the stream object, an object that implements IStream, that contains the settings to load.

Flags

Flags that indicate the loading options. For a list of possible values, refer to ltmmPlay_Settings Constants.

Returns

S_OK

The function was successful.

<> S_OK

An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation.

Comments

The player object's settings can be saved to a stream by calling IltmmPlay::SaveSettingsToStream. The player object's settings can be saved to a file by calling IltmmPlay::SaveSettingsToFile.

Settings saved to a file can be loaded using IltmmPlay::LoadSettingsFromFile.

Required DLLs and Libraries

LTMM

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64, Mobile

See Also

Elements:

IltmmPlay::SaveSettingsToFile, IltmmPlay::LoadSettingsFromFile, IltmmPlay::SaveSettingsToStream

Topics:

Multimedia Function Group

Example

For a C example, refer to IltmmPlay::SaveSettingsToStream Example for C.

For a C++ example, refer to IltmmPlay::SaveSettingsToStream Example for C++.