IltmmPlay::SaveStillBitmap
#include "ltmm.h"
C Syntax |
HRESULT IltmmPlay_SaveStillBitmap(pPlay, Filename, Format, Quality, Flags, Timeout) |
C++ Syntax |
HRESULT SaveStillBitmap(Filename, Format, Qualty, Flags, Timeout) |
IltmmPlay *pPlay; |
/* pointer to an interface */ |
BSTR filename; |
/* file name */ |
long Format; |
/* format */ |
long Quality; |
/* compression quality */ |
long Flags; |
/* flags */ |
long Timeout; |
/* timeout */ |
Saves a snapshot from the running stream to a file, as a bitmap.
Parameter |
Description |
pPlay |
Pointer to an IltmmPlay interface. |
Filename |
Character string containing the name of the file in which to save the bitmap. |
Format |
Value that represents the output file format. For a list of possible values, refer to ltmmPlay_StillFormat Constants. |
Quality |
Value that represents the compression quality. This is used only when the Format parameter is ltmmPlay_StillFormat_CMP. For a list of possible values, refer to Compression Quality Factors. |
Flags |
Not used. Pass 0. |
Timeout |
The timeout period in milliseconds. The function will fail if it was not able to take a sample in the specified time. Use –1 to wait indefinitely until a sample is snapped. |
Returns
S_OK |
The function was successful. |
<> S_OK |
An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation. |
Comments
This method blocks (does not return) until the timeout occurs or the sample is snapped.
The following functions can also be used to obtain still images:
Required DLLs and Libraries
LTMM For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64, Mobile
See Also
Elements: |
IltmmPlay::GetStillDIB, IltmmPlay::GetStillPicture, IltmmPlay::SaveStillDIB |
Topics: |
Example
For a C example, refer to IltmmPlay::SaveStillBitmap Example for C.
For a C++ example, refer to IltmmPlay::SaveStillBitmap Example for C++.