IltmmPlay::put_Balance
#include "ltmm.h"
C Syntax |
HRESULT IltmmPlay__put_Balance(pPlay, newVal) |
C++ Syntax |
HRESULT put_Balance(newVal) |
IltmmPlay *pPlay; |
/* pointer to an interface */ |
long newVal; |
/* balance value */ |
Sets the balance of the audio signal.
Parameter |
Description |
pPlay |
Pointer to an IltmmPlay interface. |
newVal |
Value to which to set the balance. The allowable input range is –10,000 to 10,000. A value of 0 sets a neutral balance—both left and right speakers will be given the same amplitude audio signal. |
Returns
S_OK |
The function was successful. |
<> S_OK |
An error occurred. Refer to the Error Codes or the HRESULT error codes in the DirectShow documentation. |
Comments
Units correspond to .01 decibels (multiplied by –1 when Balance is a positive value). For example, a value of 1000 indicates –10 dB on the right channel and –90 dB on the left channel.
Required DLLs and Libraries
LTMM For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64, Mobile
See Also
Elements: |
IltmmPlay::get_Balance, IltmmPlay::put_Volume, IltmmPlay::put_Mute |
Topics: |
Example
For a C example, refer to the Simple Media Player for C.
For a C++ example, refer to the Simple Media Player for C++.