Leadtools.Medical3D Namespace : Medical3DEngine Class |
The following tables list the members exposed by Medical3DEngine.
Name | Description | |
---|---|---|
![]() | Medical3DEngine Constructor | Initializes a new instance of the class Medical3DEngine. |
Name | Description | |
---|---|---|
![]() ![]() | BlendingAvailable | Gets the value that indicates whether the blending operation is supported by the current hardware. |
![]() ![]() | CanCreateMesh | Gets the value that indicates whether or not you can create a mesh. |
![]() ![]() | ComputerName | Gets the System.String value that indicates the name of the computer. |
![]() ![]() | DedicatedGPUMemorySize | Gets the value that indicates the amount of dedicated GPU memory. |
![]() ![]() | DirectXVersion | Gets the value that indicates the name of the current DirectX version installed on the system. |
![]() ![]() | HardwareCompatible | Gets the value that indicates whether the current hardware is capable of running the 3D engine or not. |
![]() ![]() | HardwareShaderAvailable | Gets the value that indicates whether the hardware shader is supported by the current hardware. |
![]() ![]() | IsValidDirectXVersion | Gets the value that indicates whether the current DirectX version can run the 3D engine properly. |
![]() ![]() | Maximum2DTextureDimension | Gets the value that indicates the maximum 2D Texturing allowed by the current hardware. |
![]() ![]() | Maximum3DTextureDimension | Gets the value that indicates the maximum 3D Texturing allowed by the current hardware. |
![]() ![]() | PixelShaderAvailable | Gets the value that indicates whether the pixel shading is supported by the current hardware. |
![]() ![]() | SharedGPUMemorySize | Gets the value that indicates the amount of shared GPU memory. |
![]() ![]() | TexturingAvailable | Gets the value that indicates whether texturing is supported by the current hardware. |
![]() ![]() | TexturingBackBufferAvailable | Gets the value that indicates whether the texture back buffer is supported by the current hardware. |
![]() ![]() | VertexShaderAvailable | Gets the value that indicates whether vertex shading is supported by the current hardware. |
![]() ![]() | ZOperationAvailable | Gets the value that indicates whether the vertex Z operation is supported by the current hardware. |
Name | Description | |
---|---|---|
![]() ![]() | Provide3DInformation | Provides the 3D information that is requested by the MedicalViewer or the MedicalViewerCell control. |