Leadtools.Medical3D Namespace > Medical3DEngine Class : BlendingAvailable Property |
public static bool BlendingAvailable {get;}
'Declaration Public Shared ReadOnly Property BlendingAvailable As Boolean
'Usage Dim value As Boolean value = Medical3DEngine.BlendingAvailable
public static bool BlendingAvailable {get;}
get_BlendingAvailable();
Public Sub Medical3DControlExample() Dim form As MainForm1 = New MainForm1() form.ShowDialog() End Sub ' MainForm1 will be the owner of the medical viewer control. Private Class MainForm1 : Inherits Form Public Sub New() Dim DirectXVersion As String = Medical3DEngine.DirectXVersion Dim IsValidDirectXVersion As Boolean = Medical3DEngine.IsValidDirectXVersion Dim VertexShaderAvailable As Boolean = Medical3DEngine.VertexShaderAvailable Dim PixelShaderAvailable As Boolean = Medical3DEngine.PixelShaderAvailable Dim DedicatedGPUMemorySize As Integer = Medical3DEngine.DedicatedGPUMemorySize Dim SharedGPUMemorySize As Integer = Medical3DEngine.SharedGPUMemorySize Dim Maximum2DTextureDimension As Integer = Medical3DEngine.Maximum2DTextureDimension Dim Maximum3DTextureDimension As Integer = Medical3DEngine.Maximum3DTextureDimension Dim HardwareShaderAvailable As Boolean = Medical3DEngine.HardwareShaderAvailable Dim TexturingAvailable As Boolean = Medical3DEngine.TexturingAvailable Dim TexturingBackBufferAvailable As Boolean = Medical3DEngine.TexturingBackBufferAvailable Dim BlendingAvailable As Boolean = Medical3DEngine.BlendingAvailable Dim ZOperationAvailable As Boolean = Medical3DEngine.ZOperationAvailable Dim HardwareCompatible As Boolean = Medical3DEngine.HardwareCompatible End Sub End Class
public void Medical3DControlExample() { MainForm1 form = new MainForm1(); form.ShowDialog(); } // MainForm1 will be the owner of the medical viewer control. class MainForm1 : Form { public MainForm1() { string DirectXVersion = Medical3DEngine.DirectXVersion; bool IsValidDirectXVersion = Medical3DEngine.IsValidDirectXVersion; bool VertexShaderAvailable = Medical3DEngine.VertexShaderAvailable; bool PixelShaderAvailable = Medical3DEngine.PixelShaderAvailable; int DedicatedGPUMemorySize = Medical3DEngine.DedicatedGPUMemorySize; int SharedGPUMemorySize = Medical3DEngine.SharedGPUMemorySize; int Maximum2DTextureDimension = Medical3DEngine.Maximum2DTextureDimension; int Maximum3DTextureDimension = Medical3DEngine.Maximum3DTextureDimension; bool HardwareShaderAvailable = Medical3DEngine.HardwareShaderAvailable; bool TexturingAvailable = Medical3DEngine.TexturingAvailable; bool TexturingBackBufferAvailable = Medical3DEngine.TexturingBackBufferAvailable; bool BlendingAvailable = Medical3DEngine.BlendingAvailable; bool ZOperationAvailable = Medical3DEngine.ZOperationAvailable; bool HardwareCompatible = Medical3DEngine.HardwareCompatible; } }
Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2