Leadtools.Codecs Namespace : CodecsGifOptions Class |
public class CodecsGifOptions
'Declaration Public Class CodecsGifOptions
'Usage Dim instance As CodecsGifOptions
public sealed class CodecsGifOptions
function Leadtools.Codecs.CodecsGifOptions()
public ref class CodecsGifOptions
Public Sub CodecsGifOptionsExample() Dim codecs As RasterCodecs = New RasterCodecs() Dim srcFileName As String = Path.Combine(LEAD_VARS.ImagesDir, "eye.gif") ' Get all Information about the Gif file that you want to load. Dim imageInfo As CodecsImageInfo = codecs.GetInformation(srcFileName, True) ' set the animation loop value. If imageInfo.Gif.HasAnimationLoop Then codecs.Options.Gif.Load.AnimationLoop = imageInfo.Gif.AnimationLoop If imageInfo.Gif.AnimationLoop > 10 Then codecs.Options.Gif.Save.AnimationLoop = 10 End If End If ' if this image that you want to load uses the Animation loop then use it in the save options. codecs.Options.Gif.Save.UseAnimationLoop = imageInfo.Gif.HasAnimationLoop ' if this image that you want to load uses the Animation Background then use it in the save options. If imageInfo.Gif.HasAnimationBackground Then codecs.Options.Gif.Save.AnimationBackground = imageInfo.Gif.AnimationBackground End If ' if this image that you want to load uses the Animation Palette then use it in the save options. If imageInfo.Gif.HasAnimationPalette Then codecs.Options.Gif.Save.SetAnimationPalette(imageInfo.Gif.GetAnimationPalette()) End If codecs.Options.Gif.Save.UseAnimationPalette = imageInfo.Gif.HasAnimationPalette ' if this image that you want to load uses the Intrlaced option, then use it otherwise don't use it. codecs.Options.Gif.Save.Interlaced = imageInfo.Gif.IsInterlaced codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight Dim srcImage As RasterImage = codecs.Load(srcFileName) codecs.Save(srcImage, Path.Combine(LEAD_VARS.ImagesDir, "gif1.gif"), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite) 'change some save options and save the image in a new file. codecs.Options.Gif.Save.UseAnimationLoop = True codecs.Options.Gif.Save.AnimationLoop = 1 codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth + 100 codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight + 100 'Saving the image after the Gif setting. codecs.Save(srcImage, Path.Combine(LEAD_VARS.ImagesDir, "gif2.gif"), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite) ' Clean up srcImage.Dispose() codecs.Dispose() End Sub Public NotInheritable Class LEAD_VARS Public Const ImagesDir As String = "C:\Users\Public\Documents\LEADTOOLS Images" End Class
public void CodecsGifOptionsExample() { RasterCodecs codecs = new RasterCodecs(); string srcFileName = Path.Combine(LEAD_VARS.ImagesDir, "eye.gif"); // Get all Information about the Gif file that you want to load. CodecsImageInfo imageInfo = codecs.GetInformation(srcFileName, true); // set the animation loop value. if (imageInfo.Gif.HasAnimationLoop) { codecs.Options.Gif.Load.AnimationLoop = imageInfo.Gif.AnimationLoop; if (imageInfo.Gif.AnimationLoop > 10) codecs.Options.Gif.Save.AnimationLoop = 10; } // if this image that you want to load uses the Animation loop then use it in the save options. codecs.Options.Gif.Save.UseAnimationLoop = imageInfo.Gif.HasAnimationLoop; // if this image that you want to load uses the Animation Background then use it in the save options. if (imageInfo.Gif.HasAnimationBackground) codecs.Options.Gif.Save.AnimationBackground = imageInfo.Gif.AnimationBackground; // if this image that you want to load uses the Animation Palette then use it in the save options. if (imageInfo.Gif.HasAnimationPalette) codecs.Options.Gif.Save.SetAnimationPalette(imageInfo.Gif.GetAnimationPalette()); codecs.Options.Gif.Save.UseAnimationPalette = imageInfo.Gif.HasAnimationPalette; // if this image that you want to load uses the Intrlaced option, then use it otherwise don't use it. codecs.Options.Gif.Save.Interlaced = imageInfo.Gif.IsInterlaced; codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth; codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight; RasterImage srcImage = codecs.Load(srcFileName); codecs.Save(srcImage, Path.Combine(LEAD_VARS.ImagesDir, "gif1.gif"), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite); //change some save options and save the image in a new file. codecs.Options.Gif.Save.UseAnimationLoop = true; codecs.Options.Gif.Save.AnimationLoop = 1; codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth + 100; codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight + 100; //Saving the image after the Gif setting. codecs.Save(srcImage, Path.Combine(LEAD_VARS.ImagesDir, "gif2.gif"), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite); // Clean up srcImage.Dispose(); codecs.Dispose(); } static class LEAD_VARS { public const string ImagesDir = @"C:\Users\Public\Documents\LEADTOOLS Images"; }
CodecsOptionsExamples.prototype.CodecsGifOptionsExample = function ( ) { Tools.SetLicense ( ) ; with (Leadtools) { with (Leadtools.Codecs) { var codecs = new RasterCodecs(); var srcFileName = "Assets\\eye.gif"; var imageInfo; var srcImage; // Get all Information about the Gif file that you want to load. return Tools.AppInstallFolder().getFileAsync(srcFileName).then(function (loadFile) { return codecs.getInformationAsync(LeadStreamFactory.create(loadFile), true, 1) }) .then(function (imgInfo) { imageInfo = imgInfo; // set the animation loop value. if (imageInfo.gif.hasAnimationLoop) { codecs.options.gif.load.animationLoop = imageInfo.gif.animationLoop; if (imageInfo.gif.animationLoop > 10) codecs.options.gif.save.animationLoop = 10; } // if this image that you want to load uses the Animation loop then use it in the save options. codecs.options.gif.save.useAnimationLoop = imageInfo.gif.hasAnimationLoop; // if this image that you want to load uses the Animation Background then use it in the save options. if (imageInfo.gif.hasAnimationBackground) codecs.options.gif.save.animationBackground = imageInfo.gif.animationBackground; // if this image that you want to load uses the Animation Palette then use it in the save options. if (imageInfo.gif.hasAnimationPalette) codecs.options.gif.save.setAnimationPalette(imageInfo.gif.getAnimationPalette()); codecs.options.gif.save.useAnimationPalette = imageInfo.gif.hasAnimationPalette; // if this image that you want to load uses the Intrlaced option, then use it otherwise don't use it. codecs.options.gif.save.interlaced = imageInfo.gif.isInterlaced; codecs.options.gif.save.animationWidth = imageInfo.gif.animationWidth; codecs.options.gif.save.animationHeight = imageInfo.gif.animationHeight; return Tools.AppInstallFolder().getFileAsync(srcFileName) }) .then(function (loadFile) { return codecs.loadAsync(LeadStreamFactory.create(loadFile)) }) .then(function (srcImg) { srcImage = srcImg; var destFileName = "gif1.gif"; return Tools.AppLocalFolder().createFileAsync(destFileName) }) .then(function (saveFile) { codecs.saveAsync(srcImage, LeadStreamFactory.create(saveFile), RasterImageFormat.gif, srcImage.bitsPerPixel, 1, srcImage.pageCount, 1, CodecsSavePageMode.overwrite); //change some save options and save the image in a new file. codecs.options.gif.save.useAnimationLoop = true; codecs.options.gif.save.animationLoop = 1; codecs.options.gif.save.animationWidth = imageInfo.gif.animationWidth + 100; codecs.options.gif.save.animationHeight = imageInfo.gif.animationHeight + 100; //Saving the image after the Gif setting. destFileName = "gif2.gif"; return Tools.AppLocalFolder().createFileAsync(destFileName) }) .then(function (saveFile) { return codecs.saveAsync(srcImage, LeadStreamFactory.create(saveFile), RasterImageFormat.gif, srcImage.bitsPerPixel, 1, srcImage.pageCount, 1, CodecsSavePageMode.overwrite) }) .then(function (saveFile) { // Clean up srcImage.close(); codecs.close(); }); } } }
[TestMethod] public async Task CodecsGifOptionsExample() { RasterCodecs codecs = new RasterCodecs(); string srcFileName = @"Assets\eye.gif"; // Get all Information about the Gif file that you want to load. StorageFile loadFile = await Tools.AppInstallFolder.GetFileAsync(srcFileName); CodecsImageInfo imageInfo = await codecs.GetInformationAsync(LeadStreamFactory.Create(loadFile), true, 1); // set the animation loop value. if (imageInfo.Gif.HasAnimationLoop) { codecs.Options.Gif.Load.AnimationLoop = imageInfo.Gif.AnimationLoop; if (imageInfo.Gif.AnimationLoop > 10) codecs.Options.Gif.Save.AnimationLoop = 10; } // if this image that you want to load uses the Animation loop then use it in the save options. codecs.Options.Gif.Save.UseAnimationLoop = imageInfo.Gif.HasAnimationLoop; // if this image that you want to load uses the Animation Background then use it in the save options. if (imageInfo.Gif.HasAnimationBackground) codecs.Options.Gif.Save.AnimationBackground = imageInfo.Gif.AnimationBackground; // if this image that you want to load uses the Animation Palette then use it in the save options. if (imageInfo.Gif.HasAnimationPalette) codecs.Options.Gif.Save.SetAnimationPalette(imageInfo.Gif.GetAnimationPalette()); codecs.Options.Gif.Save.UseAnimationPalette = imageInfo.Gif.HasAnimationPalette; // if this image that you want to load uses the Intrlaced option, then use it otherwise don't use it. codecs.Options.Gif.Save.Interlaced = imageInfo.Gif.IsInterlaced; codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth; codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight; loadFile = await Tools.AppInstallFolder.GetFileAsync(srcFileName); RasterImage srcImage = await codecs.LoadAsync(LeadStreamFactory.Create(loadFile)); string destFileName = @"gif1.gif"; StorageFile saveFile = await Tools.AppLocalFolder.CreateFileAsync(destFileName); await codecs.SaveAsync(srcImage, LeadStreamFactory.Create(saveFile), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite); //change some save options and save the image in a new file. codecs.Options.Gif.Save.UseAnimationLoop = true; codecs.Options.Gif.Save.AnimationLoop = 1; codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth + 100; codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight + 100; //Saving the image after the Gif setting. destFileName = @"gif2.gif"; saveFile = await Tools.AppLocalFolder.CreateFileAsync(destFileName); await codecs.SaveAsync(srcImage, LeadStreamFactory.Create(saveFile), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite); // Clean up srcImage.Dispose(); codecs.Dispose(); }
public void CodecsGifOptionsExample(Stream inStreamGif, Stream outStreamGif1, Stream outStreamGif2) { RasterCodecs codecs = new RasterCodecs(); // Get all Information about the Gif file that you want to load. CodecsImageInfo imageInfo = codecs.GetInformation(inStreamGif, true); // set the animation loop value. if (imageInfo.Gif.HasAnimationLoop) { codecs.Options.Gif.Load.AnimationLoop = imageInfo.Gif.AnimationLoop; if (imageInfo.Gif.AnimationLoop > 10) codecs.Options.Gif.Save.AnimationLoop = 10; } // if this image that you want to load uses the Animation loop then use it in the save options. codecs.Options.Gif.Save.UseAnimationLoop = imageInfo.Gif.HasAnimationLoop; // if this image that you want to load uses the Animation Background then use it in the save options. if (imageInfo.Gif.HasAnimationBackground) codecs.Options.Gif.Save.AnimationBackground = imageInfo.Gif.AnimationBackground; // if this image that you want to load uses the Animation Palette then use it in the save options. if (imageInfo.Gif.HasAnimationPalette) codecs.Options.Gif.Save.SetAnimationPalette(imageInfo.Gif.GetAnimationPalette()); codecs.Options.Gif.Save.UseAnimationPalette = imageInfo.Gif.HasAnimationPalette; // if this image that you want to load uses the Intrlaced option, then use it otherwise don't use it. codecs.Options.Gif.Save.Interlaced = imageInfo.Gif.IsInterlaced; codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth; codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight; RasterImage srcImage = codecs.Load(inStreamGif); codecs.Save(srcImage, outStreamGif1, RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite); //change some save options and save the image in a new file. codecs.Options.Gif.Save.UseAnimationLoop = true; codecs.Options.Gif.Save.AnimationLoop = 1; codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth + 100; codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight + 100; //Saving the image after the Gif setting. codecs.Save(srcImage, outStreamGif2, RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite); // Clean up srcImage.Dispose(); }
Public Sub CodecsGifOptionsExample(ByVal inStreamGif As Stream, ByVal outStreamGif1 As Stream, ByVal outStreamGif2 As Stream)
Dim codecs As RasterCodecs = New RasterCodecs()
' Get all Information about the Gif file that you want to load.
Dim imageInfo As CodecsImageInfo = codecs.GetInformation(inStreamGif, True)
' set the animation loop value.
If imageInfo.Gif.HasAnimationLoop Then
codecs.Options.Gif.Load.AnimationLoop = imageInfo.Gif.AnimationLoop
If imageInfo.Gif.AnimationLoop > 10 Then
codecs.Options.Gif.Save.AnimationLoop = 10
End If
End If
' if this image that you want to load uses the Animation loop then use it in the save options.
codecs.Options.Gif.Save.UseAnimationLoop = imageInfo.Gif.HasAnimationLoop
' if this image that you want to load uses the Animation Background then use it in the save options.
If imageInfo.Gif.HasAnimationBackground Then
codecs.Options.Gif.Save.AnimationBackground = imageInfo.Gif.AnimationBackground
End If
' if this image that you want to load uses the Animation Palette then use it in the save options.
If imageInfo.Gif.HasAnimationPalette Then
codecs.Options.Gif.Save.SetAnimationPalette(imageInfo.Gif.GetAnimationPalette())
End If
codecs.Options.Gif.Save.UseAnimationPalette = imageInfo.Gif.HasAnimationPalette
' if this image that you want to load uses the Intrlaced option, then use it otherwise don't use it.
codecs.Options.Gif.Save.Interlaced = imageInfo.Gif.IsInterlaced
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight
Dim srcImage As RasterImage = codecs.Load(inStreamGif)
codecs.Save(srcImage, outStreamGif1, RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite)
'change some save options and save the image in a new file.
codecs.Options.Gif.Save.UseAnimationLoop = True
codecs.Options.Gif.Save.AnimationLoop = 1
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth + 100
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight + 100
'Saving the image after the Gif setting.
codecs.Save(srcImage, outStreamGif2, RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite)
' Clean up
srcImage.Dispose()
End Sub
Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2