#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnGetSelectItems(hObject, pItems)
HANNOBJECT hObject; |
/* handle to the container object */ |
pHANNOBJECT pItems; |
/* pointer to the array to update */ |
Fills the specified array with the annotation object handles of all selected objects in the container.
Parameter |
Description |
hObject |
Handle to the container object. |
pItems |
Pointer to the array to be updated with the annotation object handles of all selected objects in the container. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
You can use the L_AnnGetSelectCount function to determine the required size of the array.
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Example
This example creates an array of selected items and rotates each one. Note that this can also be done simply by setting a flag in L_AnnRotate.
L_INT AnnGetSelectItemsExample(HANNOBJECT hContainer)/* Container annotation object */ { L_INT nRet; L_UINT uSelectCount; /* Number of objects selected */ pHANNOBJECT pAnnArray; /* Pointer to an array of annotation objects */ HGLOBAL hAnnArray; /* Handle for memory management */ L_UINT i; /* Loop counter */ /* Get the number of objects selected */ nRet = L_AnnGetSelectCount(hContainer, &uSelectCount); if(nRet != SUCCESS) return nRet; /* Allocate and lock a storage for the object handles */ hAnnArray = GlobalAlloc(GPTR, sizeof(HANNOBJECT) * uSelectCount); pAnnArray = (pHANNOBJECT)GlobalLock( hAnnArray ); /* Fill the array of selected objects */ nRet = L_AnnGetSelectItems(hContainer, pAnnArray); if(nRet != SUCCESS) return nRet; /* Rotate each selected object */ for (i = 0; i < uSelectCount; i++) { nRet = L_AnnRotate(pAnnArray[i], 90, 0, 0); if(nRet != SUCCESS) return nRet; } /* Free the memory */ GlobalUnlock (hAnnArray); GlobalFree (hAnnArray); return SUCCESS; }