#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnSelectPoint(hObject, pPoint)
HANNOBJECT hObject; |
/* handle to the annotation object */ |
LPPOINT pPoint; |
/* pointer to the Windows POINT structure */ |
Selects the annotation object at the specified point, relative to the window. If objects overlap, this function selects the front object.
Parameter |
Description |
hObject |
Handle to the annotation object. |
pPoint |
Pointer to the Windows POINT structure. Coordinates are relative to the associated window's client area. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
Selecting an object sets its selected property to TRUE.
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Example
This example selects an object at a particular point in the window, changes the background color of selected object, and updates the display.
L_INT AnnSelectPointExample(HWND hWnd, HANNOBJECT hContainer)/* Container annotation object */ { L_INT nRet; RECT rClientArea; /* Client area of the current window */ POINT SelectionPoint; /* Point in the client area */ HDC hWindowDC; /* Device context of the current window */ RECT rAnnBounds; /* Bounding rectangle when displaying the note */ /* Get the device context of the current window */ hWindowDC = GetDC (hWnd); /* Get the client area of the current window */ GetClientRect(hWnd,&rClientArea); /* Select an object in the top left part of the window */ SelectionPoint.y = rClientArea.bottom / 4; SelectionPoint.x = rClientArea.right / 4; nRet = L_AnnSelectPoint(hContainer, &SelectionPoint); if(nRet != SUCCESS) return nRet; /* Set the background color of the selected object */ nRet = L_AnnSetBackColor(hContainer, RGB(255,0,0), ANNFLAG_SELECTED|ANNFLAG_RECURSE); if(nRet != SUCCESS) return nRet; /* Get the bounding rectangle of the selected object */ nRet = L_AnnGetSelectRect(hContainer, &rAnnBounds); if(nRet != SUCCESS) return nRet; /* Get the window's device context */ hWindowDC = GetDC (hWnd); /* Display the change */ nRet = L_AnnDraw(hWindowDC, &rAnnBounds, hContainer); if(nRet != SUCCESS) return nRet; /* Remove the queued paint message */ ValidateRect(hWnd, &rAnnBounds); return SUCCESS; }