#include "ltwrappr.h"
L_INT LJp2FileFormat::AppendGMLDataMemory(pBuffer, uBufferSize, lpOutBuffer, puOutBufferSize, pGMLData)
| L_UINT8 * pBuffer; | /* pointer to a JPEG 2000 file in memory */ | 
| L_SIZE_T uBufferSize; | /* size of the JPEG 2000 file*/ | 
| L_UINT8 ** lpOutBuffer; | /* pointer to a pointer */ | 
| L_SIZE_T * puOutBufferSize; | /* pointer to a variable to be updated */ | 
| pL_JP2_GMLDATA pGMLData; | /* pointer to the L_JP2_GMLDATA structure */ | 
Appends GML data to the specified JPEG 2000 part 2 (JPX) file format in memory.
| Parameter | Description | 
| pBuffer | Pointer to a JPEG 2000 file in memory. | 
| uBufferSize | Size of the JPEG 2000 file in bytes. | 
| lpOutBuffer | Pointer to a pointer to be updated with an array of bytes that contains a JPEG 2000 file with new appended GML data. You must free this buffer by calling the Windows LocalFree() function. | 
| puOutBufferSize | Address of a variable to be updated with the size of the output memory buffer in bytes. | 
| pGMLData | Pointer to the L_JP2_GMLDATA structure that has the GML data to be appended. | 
Returns
| SUCCESS | The function was successful. | 
| < 1 | An error occurred. Refer to Return Codes. | 
Comments
LJp2FileFormat::AppendGMLDataMemory appends GML data to the specified JPEG 2000 part 2 (JPX) file format in memory. If the file is JPX format, the functions returns: ERROR_FILE_FORMAT.
Required DLLs and Libraries
| LTJP2 For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. | 
Win32, x64.
See Also
Example
This example appends user GML data to a JPEG 2000 file.
L_INT LJp2FileFormat__AppendGMLDataMemoryExample(L_UINT8* pFileBuffer, L_SIZE_T uFileSize, L_UINT8** lpOutBuffer, L_SIZE_T * puOutSize, pL_JP2_GMLDATA pGMLData)
{
   LJp2FileFormat Engine;
   L_INT nRet = 0;
   /*Read GML data*/
   nRet = Engine.AppendGMLDataMemory( pFileBuffer, uFileSize, lpOutBuffer, puOutSize, pGMLData);
   if(nRet != SUCCESS)
      return nRet;
   return SUCCESS;
}