#include "ltwrappr.h"
L_INT LJp2FileFormat::AppendGMLData(pFileName, pGMLData)
L_TCHAR * pFileName; |
/* name of the file */ |
pL_JP2_GMLDATA pGMLData; |
/* pointer to the L_JP2_GMLDATA structure */ |
Appends GML data to the specified JPEG 2000 part 2 (JPX) file format.
Parameter |
Description |
pFileName |
Character string that contains the name of the JPEG 2000 file. |
pGMLData |
Pointer to the L_JP2_GMLDATA structure that has the GML data to be appended. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
LJp2FileFormat::AppendGMLData appends GML data to the specified JPEG 2000 part 2 (JPX) file format. If the file is JPX format, the function returns: ERROR_FILE_FORMAT.
Required DLLs and Libraries
LTJP2 For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Example
This example appends user GML data to a JPEG 2000 file.
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName L_INT LJp2FileFormat__AppendGMLDataExample(pL_JP2_GMLDATA pGMLData) { LJp2FileFormat Engine; L_INT nRet = 0; /*Read GML data*/ nRet = Engine.AppendGMLData(MAKE_IMAGE_PATH(TEXT("image1.jpx")), pGMLData); if(nRet != SUCCESS) return nRet; return SUCCESS; }