LVectorDialog::DoModalVectorCamera

#include "ltwrappr.h"

virtual L_INT LVectorDialog::DoModalVectorCamera(hWndParent=NULL, pCamera=NULL))

HWND hWndParent;

/* handle of the window that owns the dialog */

pVECTORCAMERA pCamera;

/* pointer to a VECTORCAMERA structure */

Brings up the Vector Camera dialog.

Parameter

Description

hWndParent

Handle of the window that owns the dialog.

pCamera

Pointer to a VECTORCAMERA structure that contains camera values. The values present in pCamera when the function is called are used to initialize the dialog. If this parameter is NULL when the function is called, the values used to initialize the dialog will come from the vector handle. When this function returns, this parameter is updated with the values entered through the dialog.

Returns

SUCCESS

The function was successful.

ERROR_DLG_CANCELED

User clicked the Cancel button.

Comments

Object selection has no effect on the camera.

Required DLLs and Libraries

LVKRN
LVDLG
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorDialog::DoModalVectorScale, LVectorDialog::DoModalVectorTranslate, LVectorDialog::DoModalVectorRotate, LVectorDialog::DoModalVectorRender

Topics:

Vector Images: Viewing a Vector Image

 

Vector Common Dialogs

Example

This example displays the VectorCamera dialog and displays entered values.

L_INT LVectorDialog__DoModalVectorCameraExample(HWND hWnd, LVectorBase *pVector)
{
   L_INT          nRet;
   L_TCHAR        szTemp[200];
   LVectorDialog  VectorDlg(pVector);
   VECTORCAMERA   camera;
   //keep current settings, but change bPerspective to TRUE
   pVector->GetCamera(&camera);
   camera.bPerspective = TRUE;
   VectorDlg.EnablePreview();
   VectorDlg.EnableAutoProcess();
   nRet = VectorDlg.DoModalVectorCamera(hWnd, &camera);
   if(nRet != SUCCESS)
      return nRet;
   wsprintf(szTemp, 
            TEXT("Camera\nTheta[%lf]\nPhi[%lf]\nLookAt[%lf,%lf,%lf]\nDistance[%lf]\nPerspective[%s]"), 
            camera.Theta,
            camera.Phi,
            camera.LookAt.x,
            camera.LookAt.y,
            camera.LookAt.z,
            camera.Distance,
            camera.bPerspective?TEXT("TRUE"):TEXT("FALSE")
            );
   MessageBox(hWnd, szTemp, TEXT(""), MB_OK);
   return SUCCESS;
}