LVectorDialog::DoModalVectorTranslate

#include "ltwrappr.h"

virtual L_INT LVectorDialog::DoModalVectorTranslate(hWndParent=NULL, pTranslation=NULL)

HWND hWndParent;

/* handle of the window that owns the dialog */

pVECTORPOINT pTranslation;

/* pointer to a VECTORPOINT structure */

Brings up the Vector Translation dialog.

Parameter

Description

hWndParent

Handle of the window that owns the dialog.

pTranslation

Pointer to a VECTORPOINT structure that contains translation values. The values present in pTranslation when the function is called are used to initialize the dialog. If this parameter is NULL when the function is called, the values used to initialize the dialog will come from the vector handle. When this function returns, this parameter is updated with the values entered through the dialog.

Returns

SUCCESS

The function was successful.

ERROR_DLG_CANCELED

User clicked the Cancel button.

Comments

If no objects are currently selected in the source vector handle, all of the objects in the vector handle will be translated in the dialog.

If there are selected objects inside the source vector handle, only those objects will be translated in the dialog.

Required DLLs and Libraries

LVKRN
LVDLG
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

See Also

Functions:

LVectorDialog::DoModalVectorScale, LVectorDialog::DoModalVectorRotate, LVectorDialog::DoModalVectorCamera, LVectorDialog::DoModalVectorRender

Topics:

Vector Images: Modifying Vector Object Characteristics

 

Vector Common Dialogs

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT LVectorDialog__DoModalVectorTranslateExample(HWND hWnd)
{
   L_INT       nRet;
   VECTORPOINT translatePoint;
   LVectorBase Vector;
   nRet = Vector.Load(MAKE_IMAGE_PATH(TEXT("random.dxf")));
   if(nRet != SUCCESS)
      return nRet;
   Vector.VectorDialog()->SetVector(&Vector);
   Vector.VectorDialog()->EnablePreview();
   Vector.VectorDialog()->EnableAutoProcess();
   //set initial translation
   translatePoint.x = 10;
   translatePoint.y = 20;
   translatePoint.z = 30;
   Vector.SetTranslation(&translatePoint);
   Vector.VectorDialog()->DoModalVectorTranslate(hWnd);
   Vector.GetTranslation(&translatePoint);
   {
      L_TCHAR szTemp[100];
      wsprintf(szTemp,
               TEXT("translate(%d, %d, %d)"),
               (int)translatePoint.x,
               (int)translatePoint.y,
               (int)translatePoint.z      );
      MessageBox(hWnd, szTemp, TEXT(""), MB_OK);
   }
   return SUCCESS;
}