LEADTOOLS Common Dialog C++ Class Library Help > Classes and Functions Members > LDialogImageEffect > LDialogImageEffect Class Members > LDialogImageEffect::DoModalFreeHandWave |
#include "ltwrappr.h"
virtual L_INT LDialogImageEffect::DoModalFreeHandWave(hWndOwner)
HWND hWndOwner; |
/* handle of the window which owns the dialog */ |
Displays the Free Hand Wave dialog box, and gets the options for LBitmap::FreeHandWave.
Parameter |
Description |
hWndOwner |
Handle of the window which owns the dialog. |
Returns
SUCCESS_DLG_OK |
The "OK" button was pressed, and the dialog exited successfully. |
SUCCESS_DLG_CANCEL |
The "Cancel" button was pressed, and the dialog exited successfully. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
LDialogImageEffect::SetFreeHandWaveParams must be called before using this function to set the initial values for the dialog. You can get the updated FREEHANDWAVEDLGPARAMS with the values entered by the user through the dialog by using LDialogImageEffect::GetFreeHandWaveParams.
This dialog has the following fields:
Curve Mode Drop-down list box:
Use this to select the curve mode to use. There are two choices:
- Curve: distorts the image using a curve wave.
- Linear: distorts the image using a linear wave.
Flip Buttons:
Use these buttons to flip the curve if the Curve Mode is either Curve or Linear. The following options are available:
- Both. Flip the curve vertically and horizontally.
- Vertically. Flip the curve vertically.
- Horizontally. Flip the curve horizontally.
Reset Button:
Use the Reset button to set the curve to its default values.
Load Button:
Use the Load button to load an "*.lhw" file that contains Hand Wave curve settings and the angle setting, using the Load dialog. The loaded file will set new curve and angle settings. NOTE: Loading curve and angle settings will overwrite all current curve and angle settings!
Save Button:
Use the Save button to save the curve and angle settings into an "*.lhw" file. This allows you set the same curve and angle settings for other images by re-loading the file.
Required DLLs and Libraries
LTDLGIMGEFX For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
See Also
Example
L_INT LDialogImageEffect_DoModalFreeHandWaveExample(LBitmap * pBitmap, HWND hWnd) { L_INT nRet; LDialogImageEffect DlgImageEffect; nRet = LDialogImageEffect::Initialize(0); if(nRet != SUCCESS) return nRet; DlgImageEffect.SetBitmap(pBitmap); FREEHANDWAVEDLGPARAMS DlgParams; memset ( &DlgParams, 0, sizeof ( FREEHANDWAVEDLGPARAMS ) ); DlgParams.uStructSize = sizeof ( FREEHANDWAVEDLGPARAMS ); DlgParams.uScale = 10; DlgParams.uWaveLen = 5; DlgParams.uFreeHandWaveFlags = FILL_CLR | DIS_FRQ; DlgParams.nAngle = 4500; DlgParams.crFill = RGB ( 200, 0, 0 ); DlgImageEffect.EnableCallBack (FALSE); DlgImageEffect.EnablePreview(TRUE); DlgImageEffect.EnableAutoProcess(TRUE); DlgImageEffect.EnableToolbar(TRUE); nRet = DlgImageEffect.SetFreeHandWaveParams(&DlgParams); if(nRet != SUCCESS) return nRet; nRet = DlgImageEffect.DoModalFreeHandWave(hWnd); if(nRet < 1) return nRet; // Gets the updated values for the structure nRet = DlgImageEffect.GetFreeHandWaveParams(&DlgParams, sizeof(DlgParams)); if(nRet != SUCCESS) return nRet; nRet = LDialogImageEffect::Free(); if(nRet != SUCCESS) return nRet; return SUCCESS; }