(Leadtools.Annotations.Rendering)

RenderHitTest Method

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The location of the thumb to test in container coordinates.
The point to test in container coordinates.
The hit test buffer is used to make the test point "bigger" to compensate for errors and provide smoother hit-testing. For example, if the buffer value is 2, a square with a length of 4 units around the test point will be used to perform the hit-testing. This value is in container coordinates.
The mapper object to use for converting coordinates. This can not be null.
Queries the specified location to determine if a test point is over the thumb using the specified mapper.
Syntax
public virtual bool RenderHitTest( 
   LeadPointD location,
   LeadPointD testPoint,
   double hitTestBuffer,
   AnnContainerMapper mapper
)
public virtual bool RenderHitTest( 
   LeadPointD location,
   LeadPointD testPoint,
   double hitTestBuffer,
   AnnContainerMapper mapper
)
-(BOOL) renderHitTestPoint:(LeadPointD)location
                 testPoint:(LeadPointD)testPoint
                    buffer:(double) aBuffer
                    mapper:(LTAnnContainerMapper*)mapper;
            
boolean renderHitTest(
   LeadPointD location,
   LeadPointD testPoint,
   double hitTestBuffer
   AnnContainerMapper mapper)
)
            
 function Leadtools.Annotations.Rendering.AnnThumbStyle.RenderHitTest( 
   location ,
   testPoint ,
   hitTestBuffer ,
   mapper 
)

Parameters

location
The location of the thumb to test in container coordinates.
testPoint
The point to test in container coordinates.
hitTestBuffer
The hit test buffer is used to make the test point "bigger" to compensate for errors and provide smoother hit-testing. For example, if the buffer value is 2, a square with a length of 4 units around the test point will be used to perform the hit-testing. This value is in container coordinates.
mapper
The mapper object to use for converting coordinates. This can not be null.

Return Value

true if the specified test point is over the thumb; otherwise, it is false.
Remarks

The automation framework will call RenderHitTest repeatedly to determine if a user input location is over a thumb. For example, to determine if the framework should start dragging a side of a selected object or to start rotating it.

Requirements

Target Platforms

See Also

Reference

AnnThumbStyle Class
AnnThumbStyle Members

 

 


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