Imports Leadtools
Imports Leadtools.Codecs
Public Sub CodecsGifOptionsExample()
Dim codecs As RasterCodecs = New RasterCodecs()
Dim srcFileName As String = Path.Combine(LEAD_VARS.ImagesDir, "eye.gif")
' Get all Information about the Gif file that you want to load.
Dim imageInfo As CodecsImageInfo = codecs.GetInformation(srcFileName, True)
' set the animation loop value.
If imageInfo.Gif.HasAnimationLoop Then
codecs.Options.Gif.Load.AnimationLoop = imageInfo.Gif.AnimationLoop
If imageInfo.Gif.AnimationLoop > 10 Then
codecs.Options.Gif.Save.AnimationLoop = 10
End If
End If
' if this image that you want to load uses the Animation loop then use it in the save options.
codecs.Options.Gif.Save.UseAnimationLoop = imageInfo.Gif.HasAnimationLoop
' if this image that you want to load uses the Animation Background then use it in the save options.
If imageInfo.Gif.HasAnimationBackground Then
codecs.Options.Gif.Save.AnimationBackground = imageInfo.Gif.AnimationBackground
End If
' if this image that you want to load uses the Animation Palette then use it in the save options.
If imageInfo.Gif.HasAnimationPalette Then
codecs.Options.Gif.Save.SetAnimationPalette(imageInfo.Gif.GetAnimationPalette())
End If
codecs.Options.Gif.Save.UseAnimationPalette = imageInfo.Gif.HasAnimationPalette
' if this image that you want to load uses the Intrlaced option, then use it otherwise don't use it.
codecs.Options.Gif.Save.Interlaced = imageInfo.Gif.IsInterlaced
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight
Dim srcImage As RasterImage = codecs.Load(srcFileName)
codecs.Save(srcImage, Path.Combine(LEAD_VARS.ImagesDir, "gif1.gif"), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite)
'change some save options and save the image in a new file.
codecs.Options.Gif.Save.UseAnimationLoop = True
codecs.Options.Gif.Save.AnimationLoop = 1
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth + 100
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight + 100
'Saving the image after the Gif setting.
codecs.Save(srcImage, Path.Combine(LEAD_VARS.ImagesDir, "gif2.gif"), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite)
' Clean up
srcImage.Dispose()
codecs.Dispose()
End Sub
Public NotInheritable Class LEAD_VARS
Public Const ImagesDir As String = "C:\Users\Public\Documents\LEADTOOLS Images"
End Class
using Leadtools;
using Leadtools.Codecs;
public void CodecsGifOptionsExample()
{
RasterCodecs codecs = new RasterCodecs();
string srcFileName = Path.Combine(LEAD_VARS.ImagesDir, "eye.gif");
// Get all Information about the Gif file that you want to load.
CodecsImageInfo imageInfo = codecs.GetInformation(srcFileName, true);
// set the animation loop value.
if (imageInfo.Gif.HasAnimationLoop)
{
codecs.Options.Gif.Load.AnimationLoop = imageInfo.Gif.AnimationLoop;
if (imageInfo.Gif.AnimationLoop > 10)
codecs.Options.Gif.Save.AnimationLoop = 10;
}
// if this image that you want to load uses the Animation loop then use it in the save options.
codecs.Options.Gif.Save.UseAnimationLoop = imageInfo.Gif.HasAnimationLoop;
// if this image that you want to load uses the Animation Background then use it in the save options.
if (imageInfo.Gif.HasAnimationBackground)
codecs.Options.Gif.Save.AnimationBackground = imageInfo.Gif.AnimationBackground;
// if this image that you want to load uses the Animation Palette then use it in the save options.
if (imageInfo.Gif.HasAnimationPalette)
codecs.Options.Gif.Save.SetAnimationPalette(imageInfo.Gif.GetAnimationPalette());
codecs.Options.Gif.Save.UseAnimationPalette = imageInfo.Gif.HasAnimationPalette;
// if this image that you want to load uses the Intrlaced option, then use it otherwise don't use it.
codecs.Options.Gif.Save.Interlaced = imageInfo.Gif.IsInterlaced;
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth;
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight;
RasterImage srcImage = codecs.Load(srcFileName);
codecs.Save(srcImage, Path.Combine(LEAD_VARS.ImagesDir, "gif1.gif"), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite);
//change some save options and save the image in a new file.
codecs.Options.Gif.Save.UseAnimationLoop = true;
codecs.Options.Gif.Save.AnimationLoop = 1;
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth + 100;
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight + 100;
//Saving the image after the Gif setting.
codecs.Save(srcImage, Path.Combine(LEAD_VARS.ImagesDir, "gif2.gif"), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite);
// Clean up
srcImage.Dispose();
codecs.Dispose();
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\Users\Public\Documents\LEADTOOLS Images";
}
CodecsOptionsExamples.prototype.CodecsGifOptionsExample = function ( )
{
Tools.SetLicense ( ) ;
with (Leadtools) {
with (Leadtools.Codecs) {
var codecs = new RasterCodecs();
var srcFileName = "Assets\\eye.gif";
var imageInfo;
var srcImage;
// Get all Information about the Gif file that you want to load.
return Tools.AppInstallFolder().getFileAsync(srcFileName).then(function (loadFile) {
return codecs.getInformationAsync(LeadStreamFactory.create(loadFile), true, 1)
})
.then(function (imgInfo) {
imageInfo = imgInfo;
// set the animation loop value.
if (imageInfo.gif.hasAnimationLoop) {
codecs.options.gif.load.animationLoop = imageInfo.gif.animationLoop;
if (imageInfo.gif.animationLoop > 10)
codecs.options.gif.save.animationLoop = 10;
}
// if this image that you want to load uses the Animation loop then use it in the save options.
codecs.options.gif.save.useAnimationLoop = imageInfo.gif.hasAnimationLoop;
// if this image that you want to load uses the Animation Background then use it in the save options.
if (imageInfo.gif.hasAnimationBackground)
codecs.options.gif.save.animationBackground = imageInfo.gif.animationBackground;
// if this image that you want to load uses the Animation Palette then use it in the save options.
if (imageInfo.gif.hasAnimationPalette)
codecs.options.gif.save.setAnimationPalette(imageInfo.gif.getAnimationPalette());
codecs.options.gif.save.useAnimationPalette = imageInfo.gif.hasAnimationPalette;
// if this image that you want to load uses the Intrlaced option, then use it otherwise don't use it.
codecs.options.gif.save.interlaced = imageInfo.gif.isInterlaced;
codecs.options.gif.save.animationWidth = imageInfo.gif.animationWidth;
codecs.options.gif.save.animationHeight = imageInfo.gif.animationHeight;
return Tools.AppInstallFolder().getFileAsync(srcFileName)
})
.then(function (loadFile) {
return codecs.loadAsync(LeadStreamFactory.create(loadFile))
})
.then(function (srcImg) {
srcImage = srcImg;
var destFileName = "gif1.gif";
return Tools.AppLocalFolder().createFileAsync(destFileName)
})
.then(function (saveFile) {
codecs.saveAsync(srcImage, LeadStreamFactory.create(saveFile), RasterImageFormat.gif, srcImage.bitsPerPixel, 1, srcImage.pageCount, 1, CodecsSavePageMode.overwrite);
//change some save options and save the image in a new file.
codecs.options.gif.save.useAnimationLoop = true;
codecs.options.gif.save.animationLoop = 1;
codecs.options.gif.save.animationWidth = imageInfo.gif.animationWidth + 100;
codecs.options.gif.save.animationHeight = imageInfo.gif.animationHeight + 100;
//Saving the image after the Gif setting.
destFileName = "gif2.gif";
return Tools.AppLocalFolder().createFileAsync(destFileName)
})
.then(function (saveFile) {
return codecs.saveAsync(srcImage, LeadStreamFactory.create(saveFile), RasterImageFormat.gif, srcImage.bitsPerPixel, 1, srcImage.pageCount, 1, CodecsSavePageMode.overwrite)
})
.then(function (saveFile) {
// Clean up
srcImage.close();
codecs.close();
});
}
}
}
using Leadtools;
using Leadtools.Codecs;
public async Task CodecsGifOptionsExample()
{
RasterCodecs codecs = new RasterCodecs();
string srcFileName = @"Assets\eye.gif";
// Get all Information about the Gif file that you want to load.
StorageFile loadFile = await Tools.AppInstallFolder.GetFileAsync(srcFileName);
CodecsImageInfo imageInfo = await codecs.GetInformationAsync(LeadStreamFactory.Create(loadFile), true, 1);
// set the animation loop value.
if (imageInfo.Gif.HasAnimationLoop)
{
codecs.Options.Gif.Load.AnimationLoop = imageInfo.Gif.AnimationLoop;
if (imageInfo.Gif.AnimationLoop > 10)
codecs.Options.Gif.Save.AnimationLoop = 10;
}
// if this image that you want to load uses the Animation loop then use it in the save options.
codecs.Options.Gif.Save.UseAnimationLoop = imageInfo.Gif.HasAnimationLoop;
// if this image that you want to load uses the Animation Background then use it in the save options.
if (imageInfo.Gif.HasAnimationBackground)
codecs.Options.Gif.Save.AnimationBackground = imageInfo.Gif.AnimationBackground;
// if this image that you want to load uses the Animation Palette then use it in the save options.
if (imageInfo.Gif.HasAnimationPalette)
codecs.Options.Gif.Save.SetAnimationPalette(imageInfo.Gif.GetAnimationPalette());
codecs.Options.Gif.Save.UseAnimationPalette = imageInfo.Gif.HasAnimationPalette;
// if this image that you want to load uses the Intrlaced option, then use it otherwise don't use it.
codecs.Options.Gif.Save.Interlaced = imageInfo.Gif.IsInterlaced;
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth;
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight;
loadFile = await Tools.AppInstallFolder.GetFileAsync(srcFileName);
RasterImage srcImage = await codecs.LoadAsync(LeadStreamFactory.Create(loadFile));
string destFileName = @"gif1.gif";
StorageFile saveFile = await Tools.AppLocalFolder.CreateFileAsync(destFileName);
await codecs.SaveAsync(srcImage, LeadStreamFactory.Create(saveFile), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite);
//change some save options and save the image in a new file.
codecs.Options.Gif.Save.UseAnimationLoop = true;
codecs.Options.Gif.Save.AnimationLoop = 1;
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth + 100;
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight + 100;
//Saving the image after the Gif setting.
destFileName = @"gif2.gif";
saveFile = await Tools.AppLocalFolder.CreateFileAsync(destFileName);
await codecs.SaveAsync(srcImage, LeadStreamFactory.Create(saveFile), RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite);
// Clean up
srcImage.Dispose();
codecs.Dispose();
}
using Leadtools;
using Leadtools.Codecs;
using Leadtools.Examples;
using Leadtools.ImageProcessing;
public void CodecsGifOptionsExample(Stream inStreamGif, Stream outStreamGif1, Stream outStreamGif2)
{
RasterCodecs codecs = new RasterCodecs();
// Get all Information about the Gif file that you want to load.
CodecsImageInfo imageInfo = codecs.GetInformation(inStreamGif, true);
// set the animation loop value.
if (imageInfo.Gif.HasAnimationLoop)
{
codecs.Options.Gif.Load.AnimationLoop = imageInfo.Gif.AnimationLoop;
if (imageInfo.Gif.AnimationLoop > 10)
codecs.Options.Gif.Save.AnimationLoop = 10;
}
// if this image that you want to load uses the Animation loop then use it in the save options.
codecs.Options.Gif.Save.UseAnimationLoop = imageInfo.Gif.HasAnimationLoop;
// if this image that you want to load uses the Animation Background then use it in the save options.
if (imageInfo.Gif.HasAnimationBackground)
codecs.Options.Gif.Save.AnimationBackground = imageInfo.Gif.AnimationBackground;
// if this image that you want to load uses the Animation Palette then use it in the save options.
if (imageInfo.Gif.HasAnimationPalette)
codecs.Options.Gif.Save.SetAnimationPalette(imageInfo.Gif.GetAnimationPalette());
codecs.Options.Gif.Save.UseAnimationPalette = imageInfo.Gif.HasAnimationPalette;
// if this image that you want to load uses the Intrlaced option, then use it otherwise don't use it.
codecs.Options.Gif.Save.Interlaced = imageInfo.Gif.IsInterlaced;
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth;
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight;
RasterImage srcImage = codecs.Load(inStreamGif);
codecs.Save(srcImage, outStreamGif1, RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite);
//change some save options and save the image in a new file.
codecs.Options.Gif.Save.UseAnimationLoop = true;
codecs.Options.Gif.Save.AnimationLoop = 1;
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth + 100;
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight + 100;
//Saving the image after the Gif setting.
codecs.Save(srcImage, outStreamGif2, RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite);
// Clean up
srcImage.Dispose();
}
Imports Leadtools
Imports Leadtools.Codecs
Imports Leadtools.ImageProcessing
Public Sub CodecsGifOptionsExample(ByVal inStreamGif As Stream, ByVal outStreamGif1 As Stream, ByVal outStreamGif2 As Stream)
Dim codecs As RasterCodecs = New RasterCodecs()
' Get all Information about the Gif file that you want to load.
Dim imageInfo As CodecsImageInfo = codecs.GetInformation(inStreamGif, True)
' set the animation loop value.
If imageInfo.Gif.HasAnimationLoop Then
codecs.Options.Gif.Load.AnimationLoop = imageInfo.Gif.AnimationLoop
If imageInfo.Gif.AnimationLoop > 10 Then
codecs.Options.Gif.Save.AnimationLoop = 10
End If
End If
' if this image that you want to load uses the Animation loop then use it in the save options.
codecs.Options.Gif.Save.UseAnimationLoop = imageInfo.Gif.HasAnimationLoop
' if this image that you want to load uses the Animation Background then use it in the save options.
If imageInfo.Gif.HasAnimationBackground Then
codecs.Options.Gif.Save.AnimationBackground = imageInfo.Gif.AnimationBackground
End If
' if this image that you want to load uses the Animation Palette then use it in the save options.
If imageInfo.Gif.HasAnimationPalette Then
codecs.Options.Gif.Save.SetAnimationPalette(imageInfo.Gif.GetAnimationPalette())
End If
codecs.Options.Gif.Save.UseAnimationPalette = imageInfo.Gif.HasAnimationPalette
' if this image that you want to load uses the Intrlaced option, then use it otherwise don't use it.
codecs.Options.Gif.Save.Interlaced = imageInfo.Gif.IsInterlaced
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight
Dim srcImage As RasterImage = codecs.Load(inStreamGif)
codecs.Save(srcImage, outStreamGif1, RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite)
'change some save options and save the image in a new file.
codecs.Options.Gif.Save.UseAnimationLoop = True
codecs.Options.Gif.Save.AnimationLoop = 1
codecs.Options.Gif.Save.AnimationWidth = imageInfo.Gif.AnimationWidth + 100
codecs.Options.Gif.Save.AnimationHeight = imageInfo.Gif.AnimationHeight + 100
'Saving the image after the Gif setting.
codecs.Save(srcImage, outStreamGif2, RasterImageFormat.Gif, srcImage.BitsPerPixel, 1, srcImage.PageCount, 1, CodecsSavePageMode.Overwrite)
' Clean up
srcImage.Dispose()
End Sub