Leadtools.MedicalViewer Namespace : MedicalViewerAnimationFlags Enumeration |
[FlagsAttribute()] public enum MedicalViewerAnimationFlags : System.Enum, System.IComparable, System.IConvertible, System.IFormattable
'Declaration <FlagsAttribute()> Public Enum MedicalViewerAnimationFlags Inherits System.Enum Implements System.IComparable, System.IConvertible, System.IFormattable
'Usage Dim instance As MedicalViewerAnimationFlags
[FlagsAttribute()] public enum class MedicalViewerAnimationFlags : public System.Enum, System.IComparable, System.IConvertible, System.IFormattable
Value | Member | Description |
---|---|---|
0x00000000 | PaintNormal | Paint normally while playing the animation. |
0x00000000 | Sequence | When the animation reaches the end frame, it will jump to the start frame and play the animation all over again. |
0x00000000 | PlayForward | Play forward. |
0x00000001 | PaintResample | Paint using resample interpolation while playing the animation. |
0x00000002 | PaintBicubic | Paint using bicubic interpolation while playing the animation. |
0x00000010 | ShowAnnotations | Show the annotation object while playing the animation. |
0x00000100 | ShowRegions | Show the region object while playing the animation. |
0x00001000 | PlayBackward | Play backward. |
0x00010000 | Loop | When the animation reaches the end frame, it will bounce back and play in reverse until it reaches the start frame and play the animation all over again. |
0x00020000 | Shuffle | The animation engine will pick a random frame every time when playing the animation. |
0x00100000 | PlayOnSelection | Play the animation while the cell is selected. When deselecting the cell, the animation will stop. When selecting the cell, the animation will start. |
System.Object
System.ValueType
System.Enum
Leadtools.MedicalViewer.MedicalViewerAnimationFlags