LEADTOOLS Annotations for WPF and Silverlight (Leadtools.Windows.Annotations assembly)

AnnAudioObject Class

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Example 





Members 
Defines an audio annotation object.
Object Model
Syntax
public class AnnAudioObject : AnnImageObject, IAnnHeaderIAnnImageIAnnObjectIAnnPictureIAnnRectangle  
'Declaration
 
Public Class AnnAudioObject 
   Inherits AnnImageObject
   Implements IAnnHeaderIAnnImageIAnnObjectIAnnPictureIAnnRectangle 
'Usage
 
Dim instance As AnnAudioObject

            

            
public ref class AnnAudioObject : public AnnImageObject, IAnnHeaderIAnnImageIAnnObjectIAnnPictureIAnnRectangle  
Remarks
The audio annotation object is a scaled image that can be activated to play an audio (WAV) clip. The WAV uri is stored in the Uri property, so the WAV data itself is not stored in this object, only the physical path. In automation mode, when this audio object is clicked, the framework will try to locate and then play the WAV file stored in Uri. This object will use the default image of an audio speaker. To change this default image, change the AnnImageObject.Picture value.

The AnnAudioObject class inherits the the AnnImageObject class and accesses the common AnnImageObject.Picture property mentioned above through this inheritance.

For more information about the audio annotation object refer to AnnAudioObject for WPF. For more information about the automated annotation audio object, refer to WPF Annotation Objects - Automated Features and WPF Automated Annotations - Audio Tab.

Example
Copy Code  
Imports Leadtools.Windows.Controls
Imports Leadtools.Windows.Annotations

'''<!-- This example creates a new audio object at location 100, 200 and with dimensions of 400 x 600 and then adds it to a container.-->
Private Sub AnnAudioObject_AnnAudioObject(ByVal container As AnnContainer, ByVal waveFileName As String)
   Dim audio As AnnAudioObject = New AnnAudioObject()
   audio.Rect = New Rect(100, 200, 400, 600)
   audio.Uri = waveFileName
   container.Children.Add(audio)
   ' play the audio to test it
   If ((audio.CanPlay)) Then
      audio.Play()
   End If
End Sub
using Leadtools.Windows.Controls;
using Leadtools.Windows.Annotations;
using Leadtools.Demos;
using Leadtools.Help;

private void AnnAudioObject_AnnAudioObject(AnnContainer container, string waveFileName)
{
   AnnAudioObject audio = new AnnAudioObject();
   audio.Rect = new Rect(100, 200, 400, 600);
   audio.Uri = waveFileName;
   container.Children.Add(audio);
   // play the audio to test it
   if((audio.CanPlay))
      audio.Play();
}
using Leadtools.Windows.Controls;
using Leadtools.Windows.Annotations;
using Leadtools.Examples;

private void AnnAudioObject_AnnAudioObject(AnnContainer container, string waveFileName)
{
   AnnAudioObject audio = new AnnAudioObject();
   audio.Rect = new Rect(100, 200, 400, 600);
   audio.Uri = waveFileName;
   container.Children.Add(audio);
   // play the audio to test it
   if((audio.CanPlay))
      audio.Play();
}
Imports Leadtools.Windows.Controls
Imports Leadtools.Windows.Annotations

Private Sub AnnAudioObject_AnnAudioObject(ByVal container As AnnContainer, ByVal waveFileName As String)
   Dim audio As AnnAudioObject = New AnnAudioObject()
   audio.Rect = New Rect(100, 200, 400, 600)
   audio.Uri = waveFileName
   container.Children.Add(audio)
   ' play the audio to test it
   If (audio.CanPlay) Then
      audio.Play()
   End If
End Sub
Requirements

Target Platforms

See Also

Reference

AnnAudioObject Members
Leadtools.Windows.Annotations Namespace

 

 


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