LEADTOOLS Raster Imaging C++ Class Library Help > Classes and Member Functions > LAnnToolBar > LAnnToolBar Member Functions > LAnnToolBar::FreeToolBarButtons |
#include "ltwrappr.h"
virtual L_INT LAnnToolBar::FreeToolBarButtons(pButtons, uButtons)
pANNBUTTON pButtons; |
/* array of buttons to include in the toolbar */ |
L_UINT uButtons; |
/* number of buttons in the toolbar */ |
Frees the memory allocated by LAnnToolBar::GetToolBarButtons for the pButtons array.
Parameter |
Description |
pButtons |
An array of ANNBUTTON structures that contain information about the buttons in the annotation toolbar. |
uButtons |
Number of buttons in the toolbar. (Number of entries in the pButtons array.) |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
LTANN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
See Also
Example
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName L_INT LAnnToolBar_FreeToolBarButtonsExample(LAnnToolBar annToolBar) { L_UINT uButtons; pANNBUTTON pButtons; L_INT nRet; HGLOBAL hGlobal; LBitmap myBitmap; //Assume declaration: LAnnToolBar m_annToolBar myBitmap.Load(MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\FadeMask.bmp"))); myBitmap.Size(TOOLBARIMAGECX, TOOLBARIMAGECY); // get the number of buttons in the toolbar nRet = annToolBar.GetToolBarButtons(NULL,sizeof(ANNBUTTON), &uButtons); if (nRet == SUCCESS) { // allocate an array big enough to hold the number of existing buttons + 1 hGlobal = ::GlobalAlloc(GMEM_MOVEABLE, (uButtons+1)*sizeof(ANNBUTTON)); pButtons = (pANNBUTTON)::GlobalLock(hGlobal); if (pButtons) { // get the existing buttons nRet = annToolBar.GetToolBarButtons(pButtons,sizeof(ANNBUTTON), &uButtons); if (nRet == SUCCESS) { // add a new user defined tool button pButtons[uButtons].uFlags = 0; pButtons[uButtons].uTool = ANNTOOL_USER; pButtons[uButtons].uBitmapStructSize=sizeof(BITMAPHANDLE); pButtons[uButtons].pBitmapUp = myBitmap.GetHandle(); pButtons[uButtons].pBitmapDown = pButtons[uButtons].pBitmapUp; pButtons[uButtons].nToolTipTextID = -1; pButtons[uButtons].pToolTipText = TEXT("Tool Tip"); annToolBar.SetToolBarButtons(pButtons, uButtons+1); // free uButtons annToolBar.FreeToolBarButtons(pButtons, uButtons); ::GlobalUnlock(pButtons); ::GlobalFree(hGlobal); //Change the number of rows and columns ANNTOOLBARINFO annToolBarInfo; annToolBar.GetToolBarInfo(&annToolBarInfo, sizeof(annToolBarInfo)); if(annToolBarInfo.uRows > 1) { annToolBar.SetToolBarColumns(annToolBarInfo.uColumns + 1); // or do the line below //m_annToolBar.SetToolBarRows(annToolBarInfo.uRows -1); } } else AfxMessageBox(TEXT("Error getting toolbar buttons.")); } else AfxMessageBox(TEXT("Not enough memory to allocate pButtons.")); } else AfxMessageBox(TEXT("Error getting uButtons.")); return SUCCESS; }