If you use the following figure:
and you use the following figure as the canvas bitmap:
And you call the function using the following values:
Parameter |
Value |
uTransparency |
90 |
uEmboss |
117 |
nXOffset |
0 |
nYOffset |
0 |
uFlags |
CANVAS_SHIFT |
uTilesOffset |
0 |
The following figure results:
In the following figure the rafting image has been combined with the canvas bitmap using the same values, except that the CANVAS_FIT flag is used and so instead of tiling the canvas bitmap has been stretched to fit the dimensions of the rafting image: