C#
VB
C++
Gets the value that indicates whether vertex shading is supported by the current hardware.
public static bool VertexShaderAvailable { get; }
Public Shared ReadOnly Property VertexShaderAvailable As Boolean
public:
static property bool VertexShaderAvailable {
bool get();
}
true if vertex shading is available; otherwise, false.
For an example refer to BlendingAvailable
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