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Leadtools Namespace : RasterImageAnimator Class |
public class RasterImageAnimator : System.IDisposable
'Declaration
Public Class RasterImageAnimator Implements System.IDisposable
'Usage
Dim instance As RasterImageAnimator
public sealed class RasterImageAnimator : IClosable //In WinRT the IDisposable interface is replaced by IClosable
function Leadtools.RasterImageAnimator()
public ref class RasterImageAnimator : public System.IDisposable
To load and play an animated file, such as GIF, you can load the frames into a RasterImage object from the file, then play the list to a target image in a loop that displays each change in the target image. You can also create an animation sequence from scratch and save the images to create an animated GIF file.
The following is an outline of possible steps:
The animation loop can have a number of states, and you should only paint the changes in an appropriate state (for example, when the next state is RasterImageAnimatorState.PostRender. For a list of possible states, refer to RasterImageAnimatorState.
The RasterImage.AnimationDisposalMethod property in the target RasterImage determines what happens to the image in the playback loop after rendering and after any wait state, when the next state is RasterImageAnimatorState.PostDispose. The options are as follows: keep the image as it is, restore the background, or restore the previous image. (Restoring the background is a common option for animation.)
The animation loop goes continuously through the list of frames. If you want to stop at the end of the list, you can exit the loop when the next state is RasterImageAnimatorState.End.
The RasterImageAnimator class also implements the IDisposable interface, it is recommended that you follow the standard .NET dispose pattern when using the RasterImageAnimator class. For more information, refer to IDisposable.
This example will load an animated GIF file and paint on the surface of the given Panel.
Imports Leadtools Imports Leadtools.Codecs Imports Leadtools.ImageProcessing Imports Leadtools.Drawing Sub RasterImageAnimatorExample(ByVal panel As Panel) ' Initialize the RasterCodecs object Dim codecs As New RasterCodecs() ' Load the animated GIF file Dim fileName As String = Path.Combine(LEAD_VARS.ImagesDir, "Eye.gif") Dim animatedImage As RasterImage = codecs.Load(fileName) ' Create the target image, we want it to be in the animated image size Dim targetImage As New RasterImage( _ RasterMemoryFlags.Conventional, _ animatedImage.AnimationGlobalSize.Width, _ animatedImage.AnimationGlobalSize.Height, _ animatedImage.BitsPerPixel, _ animatedImage.Order, _ animatedImage.ViewPerspective, _ Nothing, _ IntPtr.Zero, _ 0) ' Copy the palette from the animated image to this newly created image animatedImage.CopyPaletteTo(targetImage) ' Create the RasterImageAnimator object Dim animator As New RasterImageAnimator(targetImage, animatedImage) ' Animate it ' Use GDI+ paint engine to support transparent colors Dim props As RasterPaintProperties = RasterPaintProperties.Default props.PaintEngine = RasterPaintEngine.GdiPlus Dim g As Graphics = panel.CreateGraphics() Dim state As RasterImageAnimatorState Do Dim srcRect As New LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight) Dim updateRect As LeadRect Dim destRect As LeadRect state = animator.Process() Select Case (state) Case RasterImageAnimatorState.WaitDelay, _ RasterImageAnimatorState.WaitInputDelay, _ RasterImageAnimatorState.Render ' Continue processing Case RasterImageAnimatorState.WaitInput ' In case the animated image has the "wait for user input" flags, ' cancel the waiting animator.CancelWait() Case RasterImageAnimatorState.PostClear, _ RasterImageAnimatorState.PostRender ' Get the area in the target image that has changed updateRect = animator.GetUpdateRectangle(True) ' Paint it destRect = New LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight) RasterImagePainter.Paint(targetImage, g, srcRect, updateRect, destRect, destRect, props) End Select Loop While (state <> RasterImageAnimatorState.End) g.Dispose() animator.Dispose() targetImage.Dispose() animatedImage.Dispose() codecs.Dispose() End Sub Public NotInheritable Class LEAD_VARS Public Const ImagesDir As String = "C:\Users\Public\Documents\LEADTOOLS Images" End Class
using Leadtools; using Leadtools.Codecs; using Leadtools.ImageProcessing; using Leadtools.Drawing; public void RasterImageAnimatorExample(Panel panel) { // Initialize the RasterCodecs object RasterCodecs codecs = new RasterCodecs(); // Load the animated GIF file string fileName = Path.Combine(ImagesPath.Path, "Eye.gif"); RasterImage animatedImage = codecs.Load(fileName); // Create the target image, we want it to be in the animated image size RasterImage targetImage = new RasterImage( RasterMemoryFlags.Conventional, animatedImage.AnimationGlobalSize.Width, animatedImage.AnimationGlobalSize.Height, animatedImage.BitsPerPixel, animatedImage.Order, animatedImage.ViewPerspective, null, IntPtr.Zero, 0); // Copy the palette from the animated image to this newly created image animatedImage.CopyPaletteTo(targetImage); // Create the RasterImageAnimator object RasterImageAnimator animator = new RasterImageAnimator(targetImage, animatedImage); // Animate it // Use GDI+ paint engine to support transparent colors RasterPaintProperties props = RasterPaintProperties.Default; props.PaintEngine = RasterPaintEngine.GdiPlus; Graphics g = panel.CreateGraphics(); RasterImageAnimatorState state; do { LeadRect srcRect = new LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight); LeadRect updateRect; LeadRect destRect; state = animator.Process(); switch(state) { case RasterImageAnimatorState.WaitDelay: case RasterImageAnimatorState.WaitInputDelay: case RasterImageAnimatorState.Render: // Continue processing break; case RasterImageAnimatorState.WaitInput: // In case the animated image has the "wait for user input" flags, // cancel the waiting animator.CancelWait(); break; case RasterImageAnimatorState.PostClear: case RasterImageAnimatorState.PostRender: // Get the area in the target image that has changed updateRect = animator.GetUpdateRectangle(true); // Paint it destRect = new LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight); RasterImagePainter.Paint(targetImage, g, srcRect, updateRect, destRect, destRect, props); break; default: break; } } while(state != RasterImageAnimatorState.End); g.Dispose(); animator.Dispose(); targetImage.Dispose(); animatedImage.Dispose(); codecs.Dispose(); }
using Leadtools; using Leadtools.Codecs; using Leadtools.ImageProcessing; public async Task RasterImageAnimatorExample() { // Initialize the RasterCodecs object RasterCodecs codecs = new RasterCodecs(); // Load the animated GIF file string srcFileName = @"Assets\eye.gif"; StorageFile loadFile = await Tools.AppInstallFolder.GetFileAsync(srcFileName); RasterImage animatedImage = await codecs.LoadAsync(LeadStreamFactory.Create(loadFile)); // Create the target image, we want it to be in the animated image size RasterImage targetImage = new RasterImage( RasterMemoryFlags.Conventional, animatedImage.AnimationGlobalSize.Width, animatedImage.AnimationGlobalSize.Height, animatedImage.BitsPerPixel, animatedImage.Order, animatedImage.ViewPerspective, null); // Copy the palette from the animated image to this newly created image animatedImage.CopyPaletteTo(targetImage); // Create the RasterImageAnimator object RasterImageAnimator animator = new RasterImageAnimator(targetImage, animatedImage); // Animate it RasterImageAnimatorState state; do { LeadRect srcRect = LeadRectHelper.Create(0, 0, targetImage.ImageWidth, targetImage.ImageHeight); LeadRect updateRect; LeadRect destRect; state = animator.Process(); switch (state) { case RasterImageAnimatorState.WaitDelay: case RasterImageAnimatorState.WaitInputDelay: case RasterImageAnimatorState.Render: // Continue processing break; case RasterImageAnimatorState.WaitInput: // In case the animated image has the "wait for user input" flags, // cancel the waiting animator.CancelWait(); break; case RasterImageAnimatorState.PostClear: case RasterImageAnimatorState.PostRender: // Get the area in the target image that has changed updateRect = animator.GetUpdateRectangle(true); // Paint it destRect = LeadRectHelper.Create(0, 0, targetImage.ImageWidth, targetImage.ImageHeight); // Render the image here, for example, set the frame to a viewer control // rasterImageViewer.Image = targetImage; break; default: break; } } while (state != RasterImageAnimatorState.End); animator.Dispose(); targetImage.Dispose(); animatedImage.Dispose(); codecs.Dispose(); }