Gets or sets the final horizontal and vertical velocity of the drag, if the drag was inertial.
public Point Velocity {get; set;}
Public Property Velocity As Point
public Point Velocity {get; set;}
get_Velocity();
set_Velocity(value);
Object.defineProperty('Velocity');
The final horizontal and vertical velocity of the drag, if the drag was inertial.
time_delta = drag_completed_time_stamp - drag_started_time_stamp; // In Milliseconds
veclocity.x = (Position.X - Origin.X) / time_delta;
veclocity.y = (Position.Y - Origin.Y) / time_delta;
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