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LEADTOOLS Image Processing (Leadtools.ImageProcessing.SpecialEffects assembly)

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BricksTextureCommand Constructor(Int32,Int32,Int32,Int32,Int32,Int32,Int32,Int32,Int32,RasterColor,BricksTextureCommandFlags,Int32,Int32,Int32)








Flat area of the brick width, in pixels. Valid range is from 0 to the image width. This parameter only accepts positive values.
Flat area of the brick height, in pixels. Valid range is from 0 to the image height. This parameter only accepts positive values.
Perceived edge width, in pixels, which represents the brick edge width when the brick is viewed from the perpendicular to the front of the brick. Minimum value is 1. See the following figure:
Mortar width, or the space between two adjacent bricks. This parameter only accepts positive values.
Mortar roughness. Valid range is from 0 to 300. At 0, the mortar looks completely smooth. Use higher values to increase the roughness.
Weathering factor for the mortar. Valid range is from 0 to 10. The higher the value the more weathered the mortar looks.
Brick roughness. Valid range is from 0 to 300. At 0, the brick looks completely smooth. Use higher values to increase the roughness of the brick surface.
Weathering factor for the bricks. Valid range is from 0 to 10. The higher the value the more weathered the bricks look.
Angle, in degrees, that identifies from which side the light will hit the brick edges, resulting in a brightening of the opposite angle edges, and the darkening of the other edges. Valid range is from 0 to 360.
Fill color that specifies the mortar color.
Flags that indicate which type of brick edge to use, and which mortar style to use.
The X distance between the image origin and the first brick origin, in pixels. This parameter only accepts positive values.
The Y distance between the image origin and the first brick origin, in pixels. This parameter only accepts positive values.
Horizontal distance between the first brick of the first row and the first brick on the next row, in pixels. Setting this value to zero will make a grid-like wall. Valid range is from 0 to image width.
Initializes a new BricksTextureCommand class object with explicit parameters.
Syntax
'Declaration
 
Public Function New( _
   ByVal bricksWidth As Integer, _
   ByVal bricksHeight As Integer, _
   ByVal edgeWidth As Integer, _
   ByVal mortarWidth As Integer, _
   ByVal mortarRoughness As Integer, _
   ByVal mortarRoughnessEvenness As Integer, _
   ByVal bricksRoughness As Integer, _
   ByVal bricksRoughnessEvenness As Integer, _
   ByVal shadeAngle As Integer, _
   ByVal mortarColor As RasterColor, _
   ByVal flags As BricksTextureCommandFlags, _
   ByVal offsetX As Integer, _
   ByVal offsetY As Integer, _
   ByVal rowDifference As Integer _
)
'Usage
 
Dim bricksWidth As Integer
Dim bricksHeight As Integer
Dim edgeWidth As Integer
Dim mortarWidth As Integer
Dim mortarRoughness As Integer
Dim mortarRoughnessEvenness As Integer
Dim bricksRoughness As Integer
Dim bricksRoughnessEvenness As Integer
Dim shadeAngle As Integer
Dim mortarColor As RasterColor
Dim flags As BricksTextureCommandFlags
Dim offsetX As Integer
Dim offsetY As Integer
Dim rowDifference As Integer
 
Dim instance As New BricksTextureCommand(bricksWidth, bricksHeight, edgeWidth, mortarWidth, mortarRoughness, mortarRoughnessEvenness, bricksRoughness, bricksRoughnessEvenness, shadeAngle, mortarColor, flags, offsetX, offsetY, rowDifference)

            

            
function BricksTextureCommand( 
   bricksWidth ,
   bricksHeight ,
   edgeWidth ,
   mortarWidth ,
   mortarRoughness ,
   mortarRoughnessEvenness ,
   bricksRoughness ,
   bricksRoughnessEvenness ,
   shadeAngle ,
   mortarColor ,
   flags ,
   offsetX ,
   offsetY ,
   rowDifference 
)

Parameters

bricksWidth
Flat area of the brick width, in pixels. Valid range is from 0 to the image width. This parameter only accepts positive values.
bricksHeight
Flat area of the brick height, in pixels. Valid range is from 0 to the image height. This parameter only accepts positive values.
edgeWidth
Perceived edge width, in pixels, which represents the brick edge width when the brick is viewed from the perpendicular to the front of the brick. Minimum value is 1. See the following figure:
mortarWidth
Mortar width, or the space between two adjacent bricks. This parameter only accepts positive values.
mortarRoughness
Mortar roughness. Valid range is from 0 to 300. At 0, the mortar looks completely smooth. Use higher values to increase the roughness.
mortarRoughnessEvenness
Weathering factor for the mortar. Valid range is from 0 to 10. The higher the value the more weathered the mortar looks.
bricksRoughness
Brick roughness. Valid range is from 0 to 300. At 0, the brick looks completely smooth. Use higher values to increase the roughness of the brick surface.
bricksRoughnessEvenness
Weathering factor for the bricks. Valid range is from 0 to 10. The higher the value the more weathered the bricks look.
shadeAngle
Angle, in degrees, that identifies from which side the light will hit the brick edges, resulting in a brightening of the opposite angle edges, and the darkening of the other edges. Valid range is from 0 to 360.
mortarColor
Fill color that specifies the mortar color.
flags
Flags that indicate which type of brick edge to use, and which mortar style to use.
offsetX
The X distance between the image origin and the first brick origin, in pixels. This parameter only accepts positive values.
offsetY
The Y distance between the image origin and the first brick origin, in pixels. This parameter only accepts positive values.
rowDifference
Horizontal distance between the first brick of the first row and the first brick on the next row, in pixels. Setting this value to zero will make a grid-like wall. Valid range is from 0 to image width.
Example

Run the BricksTextureCommand on an empty gray image.

Copy Code  
Imports Leadtools
Imports Leadtools.Codecs
Imports Leadtools.ImageProcessing
Imports Leadtools.ImageProcessing.SpecialEffects

<TestMethod()> _
Public Sub BricksConstructorExample_S3()
   Dim codecs As New RasterCodecs()
   codecs.ThrowExceptionsOnInvalidImages = True
   Dim leadImage As RasterImage = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "ImageProcessingDemo\\Image3.cmp"))

   ' Prepare the command
   Dim cmd As New FillCommand(New RasterColor(128, 128, 128))
   cmd.Run(leadImage)
   Dim command As BricksTextureCommand = New BricksTextureCommand(60, 20, 3, 4, 20, 0, 10, 0, 315, New RasterColor(0, 0, 0), BricksTextureCommandFlags.SmoothedOutEdges Or BricksTextureCommandFlags.TransparentMortar)
   'Apply Bricks Texture on the Image.
   command.Run(leadImage)
   codecs.Save(leadImage, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24)

End Sub

Public NotInheritable Class LEAD_VARS
Public Const ImagesDir As String = "C:\Users\Public\Documents\LEADTOOLS Images"
End Class
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.ImageProcessing.SpecialEffects;

[TestMethod]
public void BricksConstructorExample_S3()
{
   // Load an image
   RasterCodecs codecs = new RasterCodecs();
   codecs.ThrowExceptionsOnInvalidImages = true;
   RasterImage image = codecs.Load(Path.Combine(LEAD_VARS.ImagesDir, "ImageProcessingDemo\\Image3.cmp"));

   // Prepare the command
   FillCommand cmd = new FillCommand(new RasterColor(128, 128, 128));
   cmd.Run(image);
   BricksTextureCommand command = new BricksTextureCommand(60, 20, 0, 0, 3, 4, 300, 10, 20, new RasterColor(0, 0, 0), BricksTextureCommandFlags.None, 0, 0, (int) (BricksTextureCommandFlags.SmoothedOutEdges |
         BricksTextureCommandFlags.TransparentMortar));
   //Apply Bricks Texture on the image.
   command.Run(image);
   codecs.Save(image, Path.Combine(LEAD_VARS.ImagesDir, "Result.jpg"), RasterImageFormat.Jpeg, 24);

}

static class LEAD_VARS
{
public const string ImagesDir = @"C:\Users\Public\Documents\LEADTOOLS Images";
}
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing.SpecialEffects;
using Leadtools.ImageProcessing;

[TestMethod]
public async Task BricksConstructorExample_S3()
{
   // Load an image
   RasterCodecs codecs = new RasterCodecs();
   codecs.ThrowExceptionsOnInvalidImages = true;
   string srcFileName = @"Assets\Image1.cmp";
   StorageFile loadFile = await Tools.AppInstallFolder.GetFileAsync(srcFileName);
   RasterImage image = await codecs.LoadAsync(LeadStreamFactory.Create(loadFile));

   // Prepare the command
   FillCommand cmd = new FillCommand(RasterColorHelper.Create(128, 128, 128));
   cmd.Run(image);
   BricksTextureCommand command = new BricksTextureCommand(60, 20, 0, 0, 3, 4, 300, 10, 20, RasterColorHelper.Create(0, 0, 0), BricksTextureCommandFlags.None, 0, 0, (int) (BricksTextureCommandFlags.SmoothedOutEdges |
         BricksTextureCommandFlags.TransparentMortar));
   //Apply Bricks Texture on the image.
   command.Run(image);

   string destFileName = @"result.bmp";
   StorageFile saveFile = await Tools.AppLocalFolder.CreateFileAsync(destFileName);
   await codecs.SaveAsync(image, LeadStreamFactory.Create(saveFile), RasterImageFormat.Bmp, 24);
}
Requirements

Target Platforms

See Also

Reference

BricksTextureCommand Class
BricksTextureCommand Members
Overload List

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