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LEADTOOLS Image Processing (Leadtools.ImageProcessing.SpecialEffects assembly)

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Leadtools.ImageProcessing.SpecialEffects Namespace

Inheritance Hierarchy


Overview and description of filters and transforms to process images (or selected portions). It includes methods for applying artistic effects like ripple, warp, tunnel, lens flare, colored pencil, etc.
Classes
 ClassDescription
AgingCommand Adds effects that simulate random color changes, scratches, dust and pits, making an image look like it was made from an old film. This command is available in the Imaging Pro and above toolkits.
BendCommand Warps the active image along a curved plane, centered on the pivot point. This command is available in the Imaging Pro and above toolkits.
BricksTextureCommand Creates a brick texture that makes the image look like it has been drawn on a brick wall. This command is available in the Imaging Pro and above toolkits.
BumpMapCommand Adds a three-dimensional texture pattern created by applying the bump image to the affected image. This command is available in the Imaging Pro and above toolkits.
CanvasCommand Combines two images, superimposing one image on another image that is used like a canvas. This command is available in the Imaging Pro and above toolkits.
CloudsCommand Applies cloud effects to a bitmap. Imaging Pro and above toolkits include this commant.
ColoredBallsCommand Throws colored balls over the image. The resulting color of the ball is a combination of ball color and the color of the pixel where it has fallen with certain opacity. Various parameters control the color and appearance of the balls.
ColoredPencilCommand Applies an effect to an image that makes it look like it has been drawn with colored pencils. This method is available in the Imaging Pro and above toolkits.
ColoredPencilExtendedCommand Applies an effect to a bitmap that makes it look like it has been drawn with colored pencils. This method is available in the Imaging Pro and above toolkits.
CylinderCommand Warps the image around a cylinder. This command is available in the Imaging Pro and above toolkits.
DiceEffectCommand Splits the image into square or rectangular blocks. If the blocks are square, the command rotates each block by 0, 90, 180, or 270 degrees. If the blocks are rectangular, the command flips the blocks around the X-axis or Y-axis. This command is available in the Imaging Pro and above toolkits.
DiffuseGlowCommand Adds a colored glow to an image's light or dark areas, making these areas shine with a neon glow. This method is available in the Imaging Pro and above toolkits
DrawStarCommand Draws a star on the image. This command is available in the Imaging Pro and above toolkits.
DryCommand Simulates painting an image with the watercolor dry brush technique. This command is available in the Imaging Pro and above toolkits.
FragmentCommand Averages an image with its shifted copies. This method is available in the Imaging Pro and above toolkits. This method creates four copies of an image. Each copy is shifted by the offset amount into one of the four directions: top, left, bottom and right. Then the image is averaged with its shifted copies.
FreeHandShearCommand Shears the image by the wave drawn using the amplitudes array. This command is available in the Imaging Pro and above toolkits.
FreeHandWaveCommand Distorts the image by the wave specified in the amplitudes array and the rotation angle. This command is available in the Imaging Pro and above toolkits.
FreePlaneBendCommand Wraps the image onto a 3D plane shaped by Curve. This command is available in the Imaging Pro and above toolkits.
FreeRadialBendCommand Wraps the image along its radius on a 3D surface shaped by Curve. This command is available in the Imaging Pro and above toolkits.
FunctionalLightCommand Adds light to the image according to a function-based distribution. This light will be generated by one of the following methods: linear, quadratic, sine, cosine, or using freehand points. This method is available in the Imaging Pro and above toolkits.
GlassEffectCommand Divides the image into rectangular cells and makes it look as if it is being viewed through glass blocks. This command is available in the Document/Medical and above toolkits.
GlowCommand Makes the colored edges shine with a neon glow. This command is available in the Imaging Proo and above toolkits.
ImpressionistCommand Makes the image look like it was painted by an impressionist painter. This command is available in the Imaging Pro and above toolkits.
IntelligentDownScaleCommand Automatically reduces image size while preserving important features. It can also remove or preserve certain objects chosen by the user without affecting the natural look of the image.
IntelligentUpScaleCommand Automatically increases image size while preserving important features. It can also preserve certain objects chosen by the user without affecting the natural look of the image.
LensFlareCommand Simulates the secondary reflections caused when bright lights are facing the camera lens. The lens flare is refracted into a series of lightened circles that surround the flare. This method is available in the Imaging Pro and above toolkits.
LightCommand Adds many spots of directed light sources to the image. This command is available in the Imaging Pro and above toolkits.
LightCommandDataHelper Helper methods for the LightCommandData structure.
MosaicTilesCommand Creates a mosaic effect on an image by dividing an image into rectangular or arc-shaped cells with irregular boundaries and modifying the color of each cell. This method is available in the Imaging Pro and above toolkits.
OceanCommand Reflects the image on an ocean surface. This command is available in the Imaging Proo and above toolkits.
PerlinCommand Uses a pseudo-random number generator in order to create a Perlin noise, and then procedurally transforms that noise into a texture. This command is available in the Imaging Pro and above toolkits.
PerspectiveCommand Gives the image a 3-D depth, as if it exists on a flat plane skewed into different shapes. This command is available in the Imaging Pro and above toolkits.
PixelateCommand Divides the image into rectangular or circular cells and then recreates the image by filling those cells with the minimum, maximum, or average pixel value, depending upon the effect that was selected. This command is available in the Imaging Pro and above toolkits.
PlaneBendCommand Places the image on parallel planes along the Z-axis, and bends the planes toward the center point. This command is available in the Imaging Pro and above toolkits.
PlaneCommand Places the image on parallel planes along the Z-axis. This command is available in the Imaging Pro and above toolkits.
PlasmaCommand Applies color patterns that blend into each other like plasma. This command is available in the Imaging Pro and above toolkits.
PointillistCommand Converts image colors into randomly placed dots to create a pointillist painting. This command is available in the Imaging Pro and above toolkits.
PolarCommand Converts the image from rectangular to polar coordinates and vice versa. This command is available in the Imaging Pro and above toolkits.
PunchCommand Warps the image by pinching it toward the center or expanding the image away from its center. This command is available in the Imaging Pro and above toolkits.
PuzzleEffectCommand Splits the image into square blocks and randomizes these blocks inside the image. This command is available in the Imaging Pro and above toolkits.
RadialBlurCommand Blurs the image by rotating the pixels around the center point. This command is available in the Imaging Pro and above toolkits.
RadialWaveCommand Distorts the image using a wave radiating from the center. This command is available in the Imaging Pro and above toolkits.
RevEffectCommand Adds a pseudo-3D wave effect to the image by drawing lines across the image, basing the line's height at each point on its brightness at that point. This command is available in the Imaging Pro and above toolkits.
RingEffectCommand Divides the image into the specified number of rings. Each ring is rotated according to a rotation angle. The rotation angle for each ring will be chosen randomly by the command or can be passed to the command. This command is available in the Imaging Pro and above toolkits.
RippleCommand Warps the image in concentric rings. This command is available in the Imaging Pro and above toolkits.
RomanMosaicCommand Segments the image into rectangular or rounded rectangular tiles and fills them with a color chosen randomly from the colors of the tile's pixels. This method is available in the Imaging Pro and above toolkits.
ShadowCommand Adds shadows to the image. This command is available in the Imaging Pro and above toolkits.
SphereCommand Warps the image around a 3D spherical shape. This command is available in the Imaging Pro and above toolkits.
SwirlCommand Spins the image according to the rotation angle to produce a swirl pattern. This command is available in the Imaging Pro and above toolkits.
TunnelCommand Places the image inside a tunnel along the Z-axis. This command is available in the Imaging Pro and above toolkits.
VignnetCommand Draws a specified shape and feathers it to the image. This method is available in the Imaging Pro and above toolkits.
WaveCommand Distorts the image with two perpendicular waves at the specified angle and with the specified wave type. This command is available in the Imaging Pro and above toolkits.
WindCommand Creates thin lines, directed along the specified angle, on the affected image. This method is available in the Imaging Pro and above toolkits.
ZigZagCommand Radially distorts the image by creating waves that twist the image around a specified center. This command is available in the Imaging Pro and above toolkits.
ZoomBlurCommand Blurs the image along radial lines starting from a specific center point. This command is available in the Imaging Pro and above toolkits.
ZoomWaveCommand Distorts the image with a wave zoomed from the specified center. This command is available in the Imaging Pro and above toolkits.
Structures
 StructureDescription
LightCommandData Defines the information used by LightCommand.
Enumerations
 EnumerationDescription
AgingCommandFlags Flags that indicate the distortion type and the distortion color.

This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values.

BendCommandFlags Flags that indicate how to handle peripherally exposed areas, how to handle centrally exposed areas and the type of bending.

This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values.

BricksTextureCommandFlags

Flags that determine the type of brick edge to use, and which mortar style to use.

CanvasCommandFlags

Flags that identify how to distribute the canvas image with respect to the image and how to handle resizing.

CloudsCommandType This enumeration contains all the flags that are needed by the CloudsCommand and specifies how to apply the clouds effect to an image.
ColoredBallsCommandFlags Flags that indicate the background color , shade (or gradient) type, ball type and ball color type.

This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values.

ColoredPencilExtendedCommandFlags This enumeration specifies the different types of coloring methods.
CylinderCommandType A value that indicates the cylinder shape.
DiceEffectCommandFlags This enumeration indicates how to apply the Dice effect to an image.
DrawStarCommandFlags

Flags that indicate the direction of the rays.

FreeHandShearCommandFlags

Flags that indicate how to handle exposed areas, and the direction of the shear wave.

FreeHandWaveCommandFlags

Flags that indicate how to handle exposed areas and the type of information contained in WaveLength property or waveLength parameter.

FreePlaneBendCommandFlags Flags that indicate how to handle exposed areas and the plane along which to stretch the pixels.

This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values.

FreeRadialBendCommandFlags Flags that indicate how to handle peripherally exposed areas and areas exposed inside the surface.

This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values.

FunctionalLightCommandFlags Enumeration used to determine which function will be applied to the image, FreeHandLight, Free Light, or Trigonometry Light.
GlassEffectCommandFlags Enumeration that indicates what type of data is in the CellWidth and CellHeight properties or the cellWidth and cellHeight parameters.

This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values.

LensFlareCommandType

Enumeration that indicates the lens type

LightCommandType

Enumeration that determines the light source type.

MosaicTilesCommandFlags This enumeration contains all flags that are needed by the MosaicTilesCommand. It indicates whether to use arc-shaped or rectangular-shaped tiles, and what type of shadowing to use, if any.
NoiseLayoutType Flags that indicate how to apply the effect, and which layout pattern to use for the noise.

This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values.

PerspectiveCommandType This enumeration will contains all types needed to indicate which background is selected.
PixelateCommandFlags Enumerated values that indicate the values used to fill the cells, the shape of the cells, and what type of data is in the CellWidth and CellHeight properties of PixelateCommand class or the cellWidth and cellHeight parameters of the Constructor of the PixelateCommand class .
PlaneCommandFlags Enumeration that indicates the background color and the planes to be shown. You can use a bit wise OR (|) to specify one flag from each group.

This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values.

PlasmaCommandFlags

Enumeration that indicates the type of plasma effect, and the color pattern to use.

PointillistCommandFlags Flags that indicate the background color and dots type.

This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values.

PolarCommandFlags This enumeration indicates how to handle exposed areas and the type of conversion.
PunchCommandFlags Enumeration that indicates how to handle exposed areas, both centrally and peripherally.
PuzzleEffectCommandFlags This enumeration indicates how to apply the puzzle effect to an image.
RadialWaveCommandFlags

Enumeration that indicates how to handle exposed areas, the type of information in the WaveLength property or waveLength parameter if you are using the appropriate Constructor, and the wave type.

RingEffectCommandFlags This enumeration controls the RingEffectCommand behavior. These values can be OR-ed together, unless otherwise specified
RippleCommandType This enumeration indicates how to handle exposed areas.
RomanMosaicCommandFlags This enumeration contains all flags that are needed by the RomanMosaicCommand. It is indicate the values used to select the shape of the tiles and the type of shadow.
ShadowCommandAngle Enumerated value indicating the direction of the light source producing the shadow.
ShadowCommandType Enumerated values that indicate the type of the shadow.
SphereCommandFlags This enumeration indicates how to handle exposed areas outside the sphere and inside the sphere.
TunnelCommandFlags Flags that indicate the background color and which image dimension extends along the Z-axis.

This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values.

VignnetCommandFlags This enumeration contains all flags that are needed by the VignnetCommand. It includes values used to select the shape of the vignette object and the type of color filling.
WaveCommandFlags

Flags that indicate how to handle exposed areas, the type of information in the WaveLength property of the WaveCommand class, or the waveLength parameter of the appropriate WaveCommand Constructor, and the wave type.

ZigZagCommandFlags Flags that indicate how to handle exposed areas, and the wave radiation type.

This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values.

ZoomWaveCommandType

Flags that indicate how to handle exposed areas

See Also

Reference

Leadtools.ImageProcessing.SpecialEffects Assembly

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