public CodecsPsdChannelType ChannelType { get; }
@property (nonatomic, assign, readonly) LTCodecsPsdChannelType channelType;
public:
property CodecsPsdChannelType ChannelType {
CodecsPsdChannelType get();
}
ChannelType # get (CodecsPsdChannelInfo)
A CodecsPsdChannelType object that specifies the type of the channel in the PSD file. The default value is Bitmap
.
.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.ImageProcessing.Color;
using Leadtools.Svg;
public void LoadPsdChannels()
{
RasterCodecs codecs = new RasterCodecs();
string srcFileName = Path.Combine(LEAD_VARS.ImagesDir, "Image1.psd");
CodecsImageInfo imageInfo = codecs.GetInformation(srcFileName, false);
for (int iCount = 0; iCount < imageInfo.Psd.Channels; iCount++)
{
CodecsPsdChannelInfo ChannelInfo = new CodecsPsdChannelInfo();
RasterImage ChannelImage = codecs.LoadPsdChannel(srcFileName, 0, CodecsLoadByteOrder.Rgb, iCount, ChannelInfo);
Debug.WriteLine("Channel type: {0}, Channel name: {1}, ChannelImage Pixel Color (0,0): {2}", ChannelInfo.ChannelType, ChannelInfo.Name, ChannelImage.GetPixelColor(0, 0));
string destFileName = Path.Combine(LEAD_VARS.ImagesDir, "Channel_");
destFileName = destFileName + iCount + ".Bmp";
codecs.Save(ChannelImage, destFileName, RasterImageFormat.Bmp, ChannelImage.BitsPerPixel);
ChannelImage.Dispose();
}
// Clean up
codecs.Dispose();
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images";
}
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