Introduction
Leadtools.Drawing Introduction
The Leadtools.Drawing assembly contains classes, delegates, enumerations, and structures that support the following operations:
Key Features
Painting to a Device
- Define the bitmap as a display surface to use Windows graphics device interface (GDI) or GDI+ functions for drawing or adding text.
Painting on the surface of the LEADTOOLS Image
- Create a GDI+ Drawing.Graphics object using a Leadtools.RasterImage as the display surface
- Create a Windows GDI device context using a Leadtools.RasterImage as the display surface
- Implement custom callbacks to override some of the system painting functions (for example, to take advantage of display adapters that can handle more than 8-bit grayscale colors)
Image Conversion
- Convert to and from GDI Images
- Convert to and from GDI+ Images
- Convert to and from WPF Images
Region Conversion
- Convert to and from GDI HRGN objects
- Convert to and from GDI+ Drawing.Region objects
Supported Environments
See Also
Reference
Getting Started (Guide to Example Programs)
Imaging Features
Introduction to Image Processing With LEADTOOLS
RasterImage and GDI/GDI+
Implementing Custom Paint
Using DIBs, DDBs, and the Clipboard
Differences Between GDI And WPF
Differences Between GDI And WPF
Interoperation between LEADTOOLS and Windows Presentation Foundation (WPF) images
SVG Rendering
Version History
Leadtools.Drawing Assembly Changes