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If you use the following figure:
and you use the following figure as the canvas bitmap:
And you call the function using the following values:
Parameter | Value |
---|---|
uTransparency | 90 |
uEmboss | 117 |
nXOffset | 0 |
nYOffset | 0 |
uFlags | CANVAS_SHIFT |
uTilesOffset | 0 |
The following figure results:
In the following figure the rafting image has been combined with the canvas bitmap using the same values, except that the CANVAS_FIT flag is used and so instead of tiling the canvas bitmap has been stretched to fit the dimensions of the rafting image: