Uses a pseudo-random number generator in order to create a Perlin noise, and then procedurally transforms that noise into a texture.
Add textured random noise to the image.
Framework | Member |
---|---|
.NET | PerlinCommand |
.NET 6+ | PerlinCommand |
C DLL | L_PerlinBitmap |
C++ Class Library | LBitmap::Perlin |
Imaging Pro, Document, & Medical