LDicomDS::SetOverlayAttributes
#include "ltdic.h"
L_UINT16 LDicomDS::SetOverlayAttributes (uOverlayIndex,pOverlayAttributes,uFlags)
L_UINT uOverlayIndex; |
/* index */ |
pOVERLAYATTRIBUTES pOverlayAttributes; |
/* pointer to a structure */ |
L_UINT uFlags; |
/* flags */ |
Sets overlay attributes for a certain index.
Parameter |
Description |
|
uOverlayIndex |
The index of the overlay for which to set the attributes. This index is zero-based. |
|
pOverlayAttributes |
Pointer to a structure containing the overlay attributes to set. |
|
uFlags |
Binary flags that determine the behavior of the function. Possible value is: |
|
|
Value |
Meaning |
|
SET_OVERLAY_ATTRIB_NO_OVERRIDE |
Set this flag if you don’t want to update an overlay that already exists in the dataset. |
Returns
0 |
The function was successful. |
> 0 |
An error occurred. Refer to Return Codes. |
Comments
Before calling this function, initialize pOverlayAttributes->uStructSize to be sizeof(OVERLAYATTRIBUTES) and initialize all the OVERLAYATTRIBUTES structure members.
Required DLLs and Libraries
LTDIC For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
See Also
Example
//This function will delete all overlays in a dataset
L_UINT16 DeleteAllOverlays
(
LDicomDS &InDS
)
{
L_UINT uOverlayCount = 0;
L_UINT16 uRet;
L_UINT16 uOverlayIndex;
uRet = InDS.GetOverlayCount (&uOverlayCount);
if(DICOM_SUCCESS != uRet)
{
return uRet;
}
for(uOverlayIndex = 0 ; uOverlayIndex < uOverlayCount ; uOverlayIndex++)
{
uRet = InDS.DeleteOverlay (uOverlayIndex,0);
if(DICOM_SUCCESS != uRet)
{
return uRet;
}
}
return DICOM_SUCCESS;
}
// This function will store the overlays associated
// with a bitmap handle inside the DICOM dataset
L_UINT16 SaveOverlaysFromBitmap
(
LDicomDS &InDS,
pBITMAPHANDLE pBitmap,
L_UINT uFlags
)
{
OVERLAYATTRIBUTES OverlayAttributes;
BITMAPHANDLE OverlayBitmap;
L_UINT uOverlayCount;
L_UINT uOverlayIndex;
L_INT nLEADRet;
L_UINT16 uDICOMRet;
//(1)Sanity Check !
if(NULL == pBitmap)
{
return DICOM_ERROR_NULL_PTR;
}
//(2)Do we have any overlays at all ?
nLEADRet = L_GetOverlayCount( pBitmap,
&uOverlayCount,
0);
if(SUCCESS != nLEADRet)
{
return DICOM_ERROR_PARAMETER;
}
// If no overlays just return
if(0 == uOverlayCount)
{
return DICOM_SUCCESS;
}
//(3)Blow away all the overlays in the file
uDICOMRet = DeleteAllOverlays(InDS);
if(DICOM_SUCCESS != uDICOMRet)
{
return uDICOMRet;
}
//(4) Loop through the overlays and add them into the DICOM file
for(uOverlayIndex = 0 ; uOverlayIndex < uOverlayCount ; uOverlayIndex++)
{
memset(&OverlayAttributes , 0 , sizeof(OVERLAYATTRIBUTES));
memset(&OverlayBitmap , 0 , sizeof(BITMAPHANDLE));
// Get overlay attributes
nLEADRet = L_GetOverlayAttributes( pBitmap,
uOverlayIndex,
&OverlayAttributes,
sizeof(OverlayAttributes),
OVERLAYATTRIBUTES_ORIGIN |
OVERLAYATTRIBUTES_FLAGS |
OVERLAYATTRIBUTES_BITINDEX |
OVERLAYATTRIBUTES_DICOM);
if(SUCCESS != nLEADRet)
{
return DICOM_ERROR_PARAMETER;
}
// Set overlay attributes inside DICOM
uDICOMRet = InDS.SetOverlayAttributes (uOverlayIndex,&OverlayAttributes,0);
if(DICOM_SUCCESS != uDICOMRet)
{
return uDICOMRet;
}
// burn overlays which need to be part of the image
if(OverlayAttributes.uFlags &OVERLAY_USEBITPLANE)
{
nLEADRet = L_UpdateBitmapOverlayBits( pBitmap,
uOverlayIndex,
SETOVERLAYBITS_FROMOVERLAY);
if(SUCCESS != nLEADRet)
{
return DICOM_ERROR_PARAMETER;
}
}
// Get the overlay data (if it's not part of the image)
nLEADRet = L_GetOverlayBitmap ( pBitmap,
uOverlayIndex,
&OverlayBitmap,
sizeof(BITMAPHANDLE),
OVERLAY_NOCOPY);
if(SUCCESS != nLEADRet)
{
return DICOM_ERROR_PARAMETER;
}
// Set overlay data into DICOM
uDICOMRet = InDS.SetOverlayBitmap (uOverlayIndex,&OverlayBitmap,0);
if(DICOM_SUCCESS != uDICOMRet)
{
return uDICOMRet;
}
}
return DICOM_SUCCESS;
}