L_AnnGetFontName

#include "l_bitmap.h"

L_INT EXT_FUNCTION L_AnnGetFontName(hObject, pFontName)

HANNOBJECT hObject;

/* handle to the annotation object */

L_TCHAR L_FAR * pFontName;

/* pointer to the variable to be updated */

Gets the font name (character string) for the text in the specified annotation object. This function is available in the Document/Medical Toolkits.

Parameter

Description

hObject

Handle to the annotation object.

pFontName

Pointer to a character string to be updated with the name of the font used by the annotation object.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Before calling this function, you must declare a variable as a pointer to a character string. Then use the L_AnnGetFontNameLen function to get the length of the string. Next, pass the variable in the pFontName parameter. This function will update the variable with the name of the font used by the annotation object.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Windows 95 / 98 / Me, Windows 2000 / XP.

See Also

Functions:

L_AnnSetFontName, L_AnnGetFontNameLen, L_AnnSetFontSize, L_AnnGetFontSize, L_AnnSetFontUnderline, L_AnnGetFontUnderline, L_AnnSetFontStrikeThrough, L_AnnGetFontStrikeThrough, L_AnnSetFontItalic, L_AnnGetFontItalic, L_AnnSetFontBold, L_AnnGetFontBold

Topics:

Annotation Functions: Object Properties

 

Annotation Objects - Default Values

 

Annotation Objects - Automated Features

 

Implementing an Automated Annotation Program

 

Implementing a Non-automated Annotation Program

 

Obtaining Annotation Object Information

Example

For an example, refer to L_AnnSetFontName.