L_AnnSetFontBold

#include "l_bitmap.h"

L_INT EXT_FUNCTION L_AnnSetFontBold(hObject, fFontBold, uFlags)

HANNOBJECT hObject;

/* handle to the annotation object */

L_BOOL fFontBold;

/* flag that indicates whether to make the font bold */

L_UINT uFlags;

/* flags that determine which objects to process */

Sets the bold-font property of one or more annotation objects. This function is available in the Document/Medical Toolkits.

Parameter

Description

hObject

Handle to the annotation object.

fFontBold

Flag that indicates whether to make the font bold. Possible values are:

 

Value

Meaning

 

TRUE

Make the font bold

 

FALSE

Make the font not bold.

 

uFlags

Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:

 

Value

Meaning

 

0

Process only the specified object.

 

ANNFLAG_SELECTED

[0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the L_AnnGetSelected and L_AnnSetSelected functions.

 

ANNFLAG_NOTTHIS

[0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not.

 

ANNFLAG_RECURSE

[0x0008] Process objects within a container, and within any subcontainers, down to any level.

 

ANNFLAG_NOTCONTAINER

[0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves.

 

ANNFLAG_NOINVALIDATE

[0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.

 

ANNFLAG_CHECKMENU

[0x0020] Process objects only if the ANNAUTOTEXT_MENU_FONT menu item has been selected.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

This function applies to multiple and selected objects based on values of the uFlags parameter.

This function does not affect objects that do not have this property or that do not let you change the property. For descriptions of the various types of objects and their properties, refer to Types of Annotations.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Windows 95 / 98 / Me, Windows 2000 / XP.

See Also

Functions:

L_AnnSetFontName, L_AnnGetFontName, L_AnnGetFontNameLen, L_AnnSetFontSize, L_AnnGetFontSize, L_AnnSetFontUnderline, L_AnnGetFontUnderline, L_AnnSetFontStrikeThrough, L_AnnGetFontStrikeThrough, L_AnnSetFontItalic, L_AnnGetFontItalic, L_AnnGetFontBold

Topics:

Annotation Functions: Object Properties

 

Annotation Objects - Default Values

 

Annotation Objects - Automated Features

 

Implementing an Automated Annotation Program

 

Implementing a Non-automated Annotation Program

 

Altering Annotation Object Settings

Example

void TestAnnFontBold(HANNOBJECT hAnnObject)
{
   L_BOOL IsBold; /* Is the object’s text bold */
   /* Set the font to bold, unless it already is */
   L_AnnGetFontBold(hAnnObject, &IsBold);
   if (IsBold == TRUE)
       MessageBox (NULL, TEXT("Already bold"), TEXT("Notice"), MB_OK);
   else
       L_AnnSetFontBold (hAnnObject, TRUE, 0);
   return;
}