L_FunctionalLightBitmap

#include "l_bitmap.h"

L_INT EXT_FUNCTION L_FunctionalLightBitmap(pBitmap, pLightParams)

pBITMAPHANDLE pBitmap;

/* pointer to the bitmap handle */

LPLIGHTPARAMS pLightParams;

/* lighting parameters */

Adds light to the bitmap according to a function-based distribution. This light will be generated by one of the following methods: linear, quadratic, sine, cosine, or using freehand points. This function is available in the Raster Pro and above toolkits.

Parameter

Description

pBitmap

Pointer to the bitmap handle referencing the bitmap to be modified.

pLightParams

Pointer to the LIGHTPARAMS structure that contains information about the required light.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Controls the brightness of the bitmap according to the method selected for generating the light.

This function supports all bits/pixel supported by LEADTOOLS.

This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.

To update a status bar or detect a user interrupt during execution of this function, Refer to L_SetStatusCallback.

This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.

Required DLLs and Libraries

LTIMG

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Windows 95 / 98 / Me, Windows 2000 / XP.

See Also

Functions:

L_AddBitmapNoise, L_EmbossBitmap, L_MosaicBitmap, L_MotionBlurBitmap, L_OilifyBitmap, L_PosterizeBitmap, L_RemoveRedeyeBitmap, L_SolarizeBitmap, L_UnderlayBitmap, L_BumpMapBitmap, L_CubismBitmap, L_DrawStarBitmap, L_DryBitmap, L_FreePlaneBendBitmap, L_FreeRadBendBitmap, L_GlassEffectBitmap, L_GlowFilterBitmap, L_LensFlareBitmap, L_LightBitmap, L_OceanBitmap, L_PlaneBendBitmap, L_PlaneBitmap, L_SampleTargetBitmap, L_TunnelBitmap, L_BendingBitmap, L_CylindricalBitmap, L_FreeHandShearBitmap, L_FreeHandWaveBitmap, L_ImpressionistBitmap, L_PixelateBitmap, L_PolarBitmap, L_PunchBitmap, L_RadialBlurBitmap, L_RadWaveBitmap, L_RippleBitmap, L_SpherizeBitmap, L_SwirlBitmap, L_WaveBitmap, L_WindBitmap, L_ZoomBlurBitmap, L_ZoomWaveBitmap, L_DiceEffectBitmap, L_RingEffectBitmap, L_BricksTextureBitmap, L_CanvasBitmap, L_CloudsBitmap, L_ColoredBallsBitmap, L_DiffuseGlowBitmap, L_DisplaceMapBitmap, L_FragmentBitmap, L_HalfTonePatternBitmap, L_MaskConvolutionBitmap, L_MosaicTilesBitmap, L_OffsetBitmap, L_PerspectiveBitmap, L_PlasmaFilterBitmap, L_PointillistBitmap, L_RomanMosaicBitmap, L_VignetteBitmap, L_ZigZagBitmap

Topics:

Raster Image Functions: Artistic Effects

 

Applying Artistic Effects

Example

/* This example loads a bitmap and generates a linear lighting effect with a center at (uXOrigin,uYOrigin). */
BITMAPHANDLE  LeadBitmap;      /* Bitmap handle to hold the loaded image. */
LIGHTPARAMS  LightParams; 

/* Load the bitmap, keeping the bits per pixel of the file */
L_LoadBitmap
 (TEXT("IMAGE1.CMP"), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL); 

/* Initialize all needed members in the LIGHTPARAMS structure to achieve the linear lighting effect. */

LightParams.uStructSize = sizeof(LIGHTPARAMS); 
LightParams. uRAmp =  75; 
LightParams. uFlags =  FL_LINEAR_QUADRATIC | FL_LINEAR_OUTER; 
LightParams. uXOrigin =   (L_UINT)(LeadBitmap.Width/2); 
LightParams. uYOrigin =   (L_UINT)(LeadBitmap.Height/2); 

/* Apply the linear lighting effect */
L_FunctionalLightBitmap
 (&LeadBitmap& LightParams);