LBitmap::DiffuseGlow
#include "ltwrappr.h"
L_INT LBitmap::DiffuseGlow(nGlowAmount, uClearAmount, uSpreadAmount, uWhiteNoise, crGlowColor)
L_INT nGlowAmount; |
/* glow intensity */ |
L_UINT uClearAmount; |
/* clear amount */ |
L_UINT uSpreadAmount; |
/* glow spread amount */ |
L_UINT uWhiteNoise; |
/* amount of noise */ |
COLORREF crGlowColor; |
/* glow color */ |
Adds a colored glow to a bitmap's light or dark areas, making these areas shine with a neon glow. This function is available in the Raster Pro and above toolkits.
Parameter |
Description |
nGlowAmount |
Glow intensity, expressed in tenths of a percent. Possible values range from -1000 – 1000. Use positive values to add glow to the brighter regions of the image, and negative values to add glow to the darker regions of the image. |
uClearAmount |
Value that represents how deeply the glow will penetrate into the non-glowing areas, expressed in tenths of a percent. Possible values range from 0 – 1000. A value of 0 indicates total glow diffusion, whereas a value of 1000 indicates the glow does not penetrate into any of the non-glowing areas. |
uSpreadAmount |
Value that represents the amount of blur in the glow diffusion, from 0 to 100 pixels. Possible values range from 0 – 1000. A value of 0 indicates none of the glow is diffused, whereas a value of 1000 indicates maximum diffusion. |
uWhiteNoise |
Percent of the bitmap to be covered with added pixels, expressed in tenths of a percent. The pixels will be added randomly. Possible values range from 0 – 1000. |
crGlowColor |
The COLORREF value that specifies the glow color. You can specify a COLORREF value, such as the return value of the Windows RGB macro, or you can use the PALETTEINDEX macro to specify a palette color. |
Returns
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Comments
This filter adds pixels randomly to the bitmap. A glow is added based on a combination of the pixel colors and the glow color.
As an example, if you use the following image:
And you were to call LBitmap::DiffuseGlow using the following settings:
Parameter |
Value |
nGlowAmount |
50 |
uClearAmount |
50 |
uSpreadAmount |
10 |
uWhiteNoise |
10 |
crGlowColor |
white |
The following figure results:
If the bitmap has a region, the effect will be applied on the region only.
This function supports 12- and 16-bit grayscale and 48- and 64-bit color images. Support for 12- and 16-bit grayscale and 48- and 64-bit color images is available only in the Document/Medical toolkits.
To update a status bar or detect a user interrupt during execution of this function, refer to LBase::EnableStatusCallback.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
Required DLLs and Libraries
LTIMG For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
See Also
Example
LBitmap LeadBitmap;
LeadBitmap.Load(TEXT("C:\\IMAGE4.CMP"), 0,ORDER_BGR);
LeadBitmap.DiffuseGlow(500, 500, 200, 50, RGB(255, 255, 255));